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| Array | hmap::watershed_ridge (const Array &z, float amplitude=0.5f, int ir=1, float edt_exponent=0.5f, FlowDirectionMethod fd_method=FlowDirectionMethod::FDM_D8) |
| | Carves watershed ridges using basin-wise distance transforms.
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| Array | hmap::watershed_ridge (const Array &z, Array *p_mask, float amplitude=0.5f, int ir=1, float edt_exponent=0.5f, FlowDirectionMethod fd_method=FlowDirectionMethod::FDM_D8) |
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| Array | hmap::gpu::watershed_ridge (const Array &z, float amplitude=0.5f, int ir=1, float edt_exponent=0.5f, FlowDirectionMethod fd_method=FlowDirectionMethod::FDM_D8, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr) |
| | See hmap::watershed_ridge.
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| Array | hmap::gpu::watershed_ridge (const Array &z, Array *p_mask, float amplitude=0.5f, int ir=1, float edt_exponent=0.5f, FlowDirectionMethod fd_method=FlowDirectionMethod::FDM_D8, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr) |
| | See hmap::watershed_ridge.
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