|
void | hmap::gpu::thermal (Array &z, const Array &talus, int iterations=10, Array *p_bedrock=nullptr, Array *p_deposition_map=nullptr) |
| See hmap::thermal.
|
|
void | hmap::gpu::thermal (Array &z, Array *p_mask, const Array &talus, int iterations=10, Array *p_bedrock=nullptr, Array *p_deposition_map=nullptr) |
| See hmap::thermal.
|
|
void | hmap::gpu::thermal (Array &z, float talus, int iterations=10, Array *p_bedrock=nullptr, Array *p_deposition_map=nullptr) |
| See hmap::thermal.
|
|
void | hmap::gpu::thermal_auto_bedrock (Array &z, const Array &talus, int iterations=10, Array *p_deposition_map=nullptr) |
| See hmap::thermal_auto_bedrock.
|
|
void | hmap::gpu::thermal_auto_bedrock (Array &z, float, int iterations=10, Array *p_deposition_map=nullptr) |
| See hmap::thermal_auto_bedrock.
|
|
void | hmap::gpu::thermal_auto_bedrock (Array &z, Array *p_mask, const Array &talus, int iterations=10, Array *p_deposition_map=nullptr) |
| See hmap::thermal_auto_bedrock.
|
|
void | hmap::gpu::thermal_inflate (Array &z, const Array &talus, int iterations=10) |
| Apply thermal weathering erosion to give a scree like effect.
|
|
void | hmap::gpu::thermal_inflate (Array &z, const Array *p_mask, const Array &talus, int iterations=10) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
|
void | hmap::gpu::thermal_rib (Array &z, int iterations, Array *p_bedrock=nullptr) |
| See hmap::thermal_rib.
|
|
void | hmap::gpu::thermal_ridge (Array &z, const Array &talus, int iterations=10, Array *p_deposition_map=nullptr) |
| Apply thermal weathering erosion to give a ridge like effect.
|
|
void | hmap::gpu::thermal_ridge (Array &z, const Array *p_mask, const Array &talus, int iterations=10, Array *p_deposition_map=nullptr) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
|
void | hmap::gpu::thermal_scree (Array &z, const Array &talus, const Array &zmax, int iterations=10, bool talus_constraint=true, Array *p_deposition_map=nullptr) |
| Performs thermal scree erosion on a heightmap.
|
|
void | hmap::gpu::thermal_scree (Array &z, const Array *p_mask, const Array &talus, const Array &zmax, int iterations=10, bool talus_constraint=true, Array *p_deposition_map=nullptr) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
|