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| void | hmap::gpu::mudslide (Array &z, const Array &landslide_mask, float depth, int iterations, float depth_map_exponent=0.5f, float viscosity_law_power=1.5f, Array *p_depth_end=nullptr, Array *p_depth_init=nullptr) |
| | Simulate a mudslide (landslide-driven material redistribution) on a height field.
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| void | hmap::gpu::mudslide (Array &z, float talus_limit, float depth, int iterations, float depth_map_exponent=0.5f, float viscosity_law_power=1.5f, Array *p_depth_end=nullptr, Array *p_depth_init=nullptr) |
| | See hmap::mudslide.
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