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void | hmap::flatten_heightmap (Heightmap &h_source1, const Heightmap &h_source2, const CoordFrame &t_source1, const CoordFrame &t_source2) |
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void | hmap::flatten_heightmap (const Heightmap &h_source1, const Heightmap &h_source2, Heightmap &h_target, const CoordFrame &t_source1, const CoordFrame &t_source2, const CoordFrame &t_target) |
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void | hmap::flatten_heightmap (const std::vector< const Heightmap * > &h_sources, Heightmap &h_target, const std::vector< const CoordFrame * > &t_sources, const CoordFrame &t_target) |
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void | hmap::interpolate_array_bicubic (const Array &source, Array &target) |
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void | hmap::interpolate_array_bicubic (const Array &source, Array &target, const Vec4< float > &bbox_source, const Vec4< float > &bbox_target) |
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void | hmap::interpolate_array_bilinear (const Array &source, Array &target) |
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void | hmap::interpolate_array_bilinear (const Array &source, Array &target, const Vec4< float > &bbox_source, const Vec4< float > &bbox_target) |
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void | hmap::interpolate_array_nearest (const Array &source, Array &target) |
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void | hmap::interpolate_array_nearest (const Array &source, Array &target, const Vec4< float > &bbox_source, const Vec4< float > &bbox_target) |
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void | hmap::interpolate_heightmap (const hmap::Heightmap &h_source, hmap::Heightmap &h_target, const CoordFrame &t_source, const CoordFrame &t_target) |
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void | hmap::gpu::interpolate_array_bicubic (const Array &source, Array &target) |
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void | hmap::gpu::interpolate_array_bicubic (const Array &source, Array &target, const Vec4< float > &bbox_source, const Vec4< float > &bbox_target) |
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void | hmap::gpu::interpolate_array_bilinear (const Array &source, Array &target) |
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void | hmap::gpu::interpolate_array_bilinear (const Array &source, Array &target, const Vec4< float > &bbox_source, const Vec4< float > &bbox_target) |
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void | hmap::gpu::interpolate_array_lagrange (const Array &source, Array &target, int order) |
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void | hmap::gpu::interpolate_array_nearest (const Array &source, Array &target) |
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void | hmap::gpu::interpolate_array_nearest (const Array &source, Array &target, const Vec4< float > &bbox_source, const Vec4< float > &bbox_target) |
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