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| void | hmap::interpolate_array_bicubic (const Array &source, Array &target, bool endpoint=false, bool pixel_centered=true) |
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| void | hmap::interpolate_array_bicubic (const Array &source, Array &target, const glm::vec4 &bbox_source, const glm::vec4 &bbox_target, bool endpoint=false, bool pixel_centered=true) |
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| void | hmap::interpolate_array_bilinear (const Array &source, Array &target, bool endpoint=false, bool pixel_centered=true) |
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| void | hmap::interpolate_array_bilinear (const Array &source, Array &target, const glm::vec4 &bbox_source, const glm::vec4 &bbox_target, bool endpoint=false, bool pixel_centered=true) |
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| void | hmap::interpolate_array_nearest (const Array &source, Array &target, bool endpoint=false) |
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| void | hmap::interpolate_array_nearest (const Array &source, Array &target, const glm::vec4 &bbox_source, const glm::vec4 &bbox_target, bool endpoint=false) |
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| void | hmap::flatten_heightmap (VirtualArray &h_source1, const VirtualArray &h_source2, const CoordFrame &t_source1, const CoordFrame &t_source2, const ComputeMode &cm) |
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| void | hmap::flatten_heightmap (const std::vector< const VirtualArray * > &h_sources, VirtualArray &h_target, const std::vector< const CoordFrame * > &t_sources, const CoordFrame &t_target, const ComputeMode &cm) |
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| void | hmap::interpolate_heightmap (const VirtualArray &h_source, VirtualArray &h_target, const CoordFrame &t_source, const CoordFrame &t_target, const ComputeMode &cm) |
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| void | hmap::gpu::interpolate_array_bicubic (const Array &source, Array &target) |
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| void | hmap::gpu::interpolate_array_bicubic (const Array &source, Array &target, const glm::vec4 &bbox_source, const glm::vec4 &bbox_target) |
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| void | hmap::gpu::interpolate_array_bilinear (const Array &source, Array &target) |
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| void | hmap::gpu::interpolate_array_bilinear (const Array &source, Array &target, const glm::vec4 &bbox_source, const glm::vec4 &bbox_target) |
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| void | hmap::gpu::interpolate_array_lagrange (const Array &source, Array &target, int order) |
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| void | hmap::gpu::interpolate_array_nearest (const Array &source, Array &target) |
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| void | hmap::gpu::interpolate_array_nearest (const Array &source, Array &target, const glm::vec4 &bbox_source, const glm::vec4 &bbox_target) |
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