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| void | hmap::gpu::hydraulic_particle (Array &z, int nparticles, uint seed, const Array *p_bedrock=nullptr, const Array *p_moisture_map=nullptr, const Array *p_elevation_shift=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, float c_capacity=10.f, float c_erosion=0.05f, float c_deposition=0.05f, float c_inertia=0.1f, float c_gravity=1.f, float drag_rate=0.001f, float evap_rate=0.001f, bool enable_directional_bias=false, float angle_bias=30.f) |
| | Simulates hydraulic erosion on a heightmap using particle-based flow.
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| void | hmap::gpu::hydraulic_particle (Array &z, const Array *p_mask, int nparticles, uint seed, const Array *p_bedrock=nullptr, const Array *p_moisture_map=nullptr, const Array *p_elevation_shift=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, float c_capacity=10.f, float c_erosion=0.05f, float c_deposition=0.05f, float c_inertia=0.1f, float c_gravity=1.f, float drag_rate=0.001f, float evap_rate=0.001f, bool enable_directional_bias=false, float angle_bias=30.f) |
| | See hmap::hydraulic_particle.
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