HighMap library (C++)
Loading...
Searching...
No Matches
cloud.cpp File Reference

Namespaces

namespace  hmap
 

Functions

Cloud hmap::merge_cloud (const Cloud &cloud1, const Cloud &cloud2)
 Merges two point clouds into one.
 
Cloud hmap::random_cloud (size_t count, uint seed, const PointSamplingMethod &method=PointSamplingMethod::RND_LHS, const Vec4< float > &bbox={0.f, 1.f, 0.f, 1.f})
 Generates a random cloud of points within a bounding box.
 
Cloud hmap::random_cloud_density (size_t count, const Array &density, uint seed, const Vec4< float > &bbox={0.f, 1.f, 0.f, 1.f})
 Generates a random cloud of points based on a spatial density map.
 
Cloud hmap::random_cloud_distance (float min_dist, uint seed, const Vec4< float > &bbox={0.f, 1.f, 0.f, 1.f})
 Generates a random cloud of points separated by at least a given minimum distance.
 
Cloud hmap::random_cloud_distance (float min_dist, float max_dist, const Array &density, uint seed, const Vec4< float > &bbox={0.f, 1.f, 0.f, 1.f})
 Generates a random cloud of points separated by a distance range, influenced by a density map.
 
Cloud hmap::random_cloud_distance_power_law (float dist_min, float dist_max, float alpha, uint seed, const Vec4< float > &bbox={0.f, 1.f, 0.f, 1.f})
 Generates a random cloud of points with distances drawn from a power-law distribution.
 
Cloud hmap::random_cloud_distance_weibull (float dist_min, float lambda, float k, uint seed, const Vec4< float > &bbox={0.f, 1.f, 0.f, 1.f})
 Generates a random cloud of points with distances drawn from a Weibull distribution.
 
Cloud hmap::random_cloud_jittered (size_t count, const Vec2< float > &jitter_amount, const Vec2< float > &stagger_ratio, uint seed, const Vec4< float > &bbox={0.f, 1.f, 0.f, 1.f})
 Generates a jittered grid cloud of points.