HighMap library (C++)
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Namespaces | |
namespace | hmap |
namespace | hmap::gpu |
Functions | |
Array | hmap::gpu::badlands (Vec2< int > shape, Vec2< float > kw, uint seed, int octaves=8, float rugosity=0.2f, float angle=30.f, float k_smoothing=0.1f, float base_noise_amp=0.2f, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f}) |
Generates a synthetic "badlands" terrain heightmap. | |