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Array | hmap::interpolate2d (Vec2< int > shape, const std::vector< float > &x, const std::vector< float > &y, const std::vector< float > &values, InterpolationMethod2D interpolation_method, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr, const Array *p_stretching=nullptr, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f}) |
| Generic 2D interpolation function.
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Array | hmap::interpolate2d_nearest (Vec2< int > shape, const std::vector< float > &x, const std::vector< float > &y, const std::vector< float > &values, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr, const Array *p_stretching=nullptr, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f}) |
| 2D interpolation using the nearest neighbor method.
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Array | hmap::interpolate2d_delaunay (Vec2< int > shape, const std::vector< float > &x, const std::vector< float > &y, const std::vector< float > &values, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr, const Array *p_stretching=nullptr, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f}) |
| 2D interpolation using the Delaunay triangulation method.
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