55 bool remove_lakes =
true,
56 const std::vector<glm::ivec2> &outlets = {});
59 bool remove_lakes =
true,
60 const std::vector<glm::ivec2> &outlets = {});
63 const std::vector<glm::ivec2> &outlets = {});
72 void remove_lakes_d8(
const Array &z,
73 float dz_weight = 1.f,
74 float dz_downstream_cost_ratio = 0.f);
75 void update_traversal();
99 bool remove_lakes =
true);
146 std::vector<int> &is,
147 std::vector<int> &js);
191 bool from_east =
true,
192 bool from_west =
true,
193 bool from_north =
true,
194 bool from_south =
true);
217 float depth_min = std::numeric_limits<float>::max());
237 const std::vector<int> &i,
238 const std::vector<int> &j,
239 float depth_min = std::numeric_limits<float>::max());
361 const Array *p_perturb_scaling =
nullptr,
362 glm::vec4 bbox = {0.f, 1.f, 0.f, 1.f});
410 float riverbed_talus = 0.f,
412 int prefilter_ir = 8,
413 bool carve_riverbed =
true,
414 bool smooth_river_bottom =
true,
415 float talus_riverbank = 0.01f,
417 float riverbank_noise_ratio = 0.f,
418 float merging_distance = 8.f,
419 const Array *p_noise_x =
nullptr,
420 const Array *p_noise_y =
nullptr);
456 const glm::ivec2 ij_start,
457 const float elevation_ratio = 0.5f,
458 const float distance_exponent = 2.f,
459 const float upward_penalization = 100.f);
509 glm::vec4 bbox = {0.f, 1.f, 0.f, 1.f},
510 bool bezier_smoothing =
false,
511 float depth_start = 0.01f,
512 float depth_end = 1.f,
513 float slope_start = 64.f,
514 float slope_end = 32.f,
515 float shape_exponent_start = 1.f,
516 float shape_exponent_end = 10.f,
517 float k_smoothing = 0.5f,
518 int post_filter_ir = 0,
519 Array *p_noise_x =
nullptr,
520 Array *p_noise_y =
nullptr,
521 Array *p_noise_r =
nullptr);
535 float k_smooth = 0.f);
563 float melt_start_elevation = 0.f,
564 float melt_end_elevation = 0.5f,
565 float elevation_strength = 1.f,
566 float elevation_exp = 1.f,
567 float sun_azimuth = 0.f,
568 float sun_zenith = 60.f,
569 float aspect_strength = 0.f,
570 float slope_exp = 1.f,
571 float slope_strength = 0.f);
613 float mask_threshold = 0.f,
614 int iterations_max = 10000,
615 float tolerance = 1e-2f,
643 float dry_out_ratio = 0.5f,
644 const Array *p_mask =
nullptr,
645 float depth_max = std::numeric_limits<float>::max());
670 float additional_depth);
714 float additional_depth);
734Array flow_accumulation_from_velocity_field(
const Array &u,
759Array flow_simulation(
const Array &z,
761 const Array &depth_map,
764 bool flux_diffusion =
true,
765 float flux_diffusion_strength = 0.01f,
766 float dry_out_ratio = 0.f);
768Array flow_simulation_viscous(
const Array &z,
770 const Array &depth_map,
773 float dry_out_ratio = 0.f,
774 float viscosity = 1.f,
780 glm::vec4 bbox = {0.f, 1.f, 0.f, 1.f},
781 bool bezier_smoothing =
false,
782 float depth_start = 0.01f,
783 float depth_end = 1.f,
784 float slope_start = 64.f,
785 float slope_end = 32.f,
786 float shape_exponent_start = 1.f,
787 float shape_exponent_end = 10.f,
788 float k_smoothing = 0.5f,
789 int post_filter_ir = 0,
790 Array *p_noise_x =
nullptr,
791 Array *p_noise_y =
nullptr,
792 Array *p_noise_r =
nullptr);
826Array snow_simulation(
const Array &z,
828 const Array &fall_map,
829 const Array &melting_map,
833 float fall_iterations_ratio = 1.f,
836 float k_melt_factor = 0.8f,
837 float k_depth_ratio = 1.f,
838 float k_depth_slope_ratio = 1.f,
839 bool post_filter =
true,
840 float thermal_talus_ratio = 0.2f);
855void water_depth_filter(Array &depth,
const Array &z,
int ir);
Declaration of the Array class for 2D floating-point arrays with various mathematical operations and ...
unsigned int uint
Definition array.hpp:14
Array class, helper to manipulate 2D float array with "(i, j)" indexing.
Definition array.hpp:32
Definition hydrology.hpp:40
void accumulate(Array &acc) const
Definition drainage_basin_cell_based.cpp:13
std::vector< std::vector< glm::ivec2 > > get_ridges_neighbors()
Definition drainage_basin_cell_based.cpp:294
void traverse_upstream(std::function< void(int, int, int, int, int)> op)
std::vector< glm::ivec2 > get_outlets() const
Definition drainage_basin_cell_based.cpp:238
void traverse_downstream(std::function< void(int, int, int)> op)
void generate_traversal_d8(const Array &z, bool remove_lakes=true, const std::vector< glm::ivec2 > &outlets={})
Definition drainage_basin_cell_based.cpp:45
void generate_traversal(const Array &z, FlowDirectionMethod fd_method=FlowDirectionMethod::FDM_D8, bool remove_lakes=true, const std::vector< glm::ivec2 > &outlets={})
Definition drainage_basin_cell_based.cpp:30
void generate_traversal_priority_flood(const Array &z, const std::vector< glm::ivec2 > &outlets={})
Definition drainage_basin_cell_based.cpp:100
std::vector< std::vector< glm::ivec2 > > upstream_traversal
Definition hydrology.hpp:42
std::vector< std::vector< glm::ivec2 > > get_main_channels()
Definition drainage_basin_cell_based.cpp:197
glm::ivec2 null_cell
Definition hydrology.hpp:44
void traverse_upstream(std::function< void(int, int, int)> op)
void traverse_downstream(std::function< void(int, int, int, int, int)> op)
size_t get_basins_number() const
Definition drainage_basin_cell_based.cpp:192
std::vector< glm::ivec2 > get_ridges()
Definition drainage_basin_cell_based.cpp:252
Mat< glm::ivec2 > next
Definition hydrology.hpp:43
Definition blending.hpp:186
Definition algebra.hpp:23
void find_flow_apex(const Array &z, std::vector< int > &is, std::vector< int > &js)
Identifies flow apex (source) cells using D8 flow routing.
Definition find_flow_sinks.cpp:10
FlowDirectionMethod
Definition hydrology.hpp:34
@ FDM_D8
Definition hydrology.hpp:35
@ FDM_PRIORITY_FLOOD
Definition hydrology.hpp:36
Array water_depth_from_mask(const Array &z, const Array &mask, float mask_threshold=0.f, int iterations_max=10000, float tolerance=1e-2f, float omega=1.8f)
Compute water depth over a masked terrain using harmonic interpolation.
Definition water_depth.cpp:65
Array water_depth_increase(const Array &water_depth, const Array &z, float additional_depth)
Simulates the increase in water depth over a terrain.
Definition water_depth.cpp:89
Array flooding_uniform_level(const Array &z, float zref)
Compute water depth for a uniform flooding level.
Definition flooding.cpp:18
Array flow_accumulation_d8(const Array &z)
Computes the flow accumulation for each cell using the D8 flow direction model.
Definition flow_accumulation_d8.cpp:49
Array flooding_from_boundaries(const Array &z, float zref, bool from_east=true, bool from_west=true, bool from_north=true, bool from_south=true)
Compute flooding starting from the lowest boundary points.
Definition flooding.cpp:28
Array d8_compute_ndip(const Array &d8)
Computes the number of drainage paths for each cell based on the D8 flow direction model.
Definition flow_accumulation_d8.cpp:27
Array flow_fixing(const Array &z, float riverbed_talus=0.f, int iterations=5, int prefilter_ir=8, bool carve_riverbed=true, bool smooth_river_bottom=true, float talus_riverbank=0.01f, uint seed=0, float riverbank_noise_ratio=0.f, float merging_distance=8.f, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr)
Definition flow_fixing.cpp:17
Array generate_riverbed(const Path &path, glm::ivec2 shape, glm::vec4 bbox={0.f, 1.f, 0.f, 1.f}, bool bezier_smoothing=false, float depth_start=0.01f, float depth_end=1.f, float slope_start=64.f, float slope_end=32.f, float shape_exponent_start=1.f, float shape_exponent_end=10.f, float k_smoothing=0.5f, int post_filter_ir=0, Array *p_noise_x=nullptr, Array *p_noise_y=nullptr, Array *p_noise_r=nullptr)
Generates a 2D array representing a riverbed based on a specified path.
Definition generate_riverbed.cpp:16
Array flooding_lake_system(const Array &z, float surface_threshold=0)
Estimate lake water depths on a terrain by filling depressions.
Definition flooding.cpp:164
void water_depth_dry_out(Array &water_depth, float dry_out_ratio=0.5f, const Array *p_mask=nullptr, float depth_max=std::numeric_limits< float >::max())
Apply a drying factor to a water depth field.
Definition water_depth.cpp:37
Array flow_accumulation_dinf(const Array &z, float talus_ref)
Computes the flow accumulation for each cell using the Multiple Flow Direction (MFD) model.
Definition flow_accumulation_dinf.cpp:35
Array merge_water_depths(const Array &depth1, const Array &depth2, float k_smooth=0.f)
Merge two water depth fields.
Definition water_depth.cpp:21
Array flow_accumulation_dinf_perturbed(const Array &z, float talus_ref, int nsamples, glm::vec2 kw, uint seed, float amp, const Array *p_perturb_scaling=nullptr, glm::vec4 bbox={0.f, 1.f, 0.f, 1.f})
Computes averaged D-infinity flow accumulation with terrain perturbations.
Definition flow_accumulation_dinf.cpp:110
Array snow_melting_map(const Array &z, float melt_start_elevation=0.f, float melt_end_elevation=0.5f, float elevation_strength=1.f, float elevation_exp=1.f, float sun_azimuth=0.f, float sun_zenith=60.f, float aspect_strength=0.f, float slope_exp=1.f, float slope_strength=0.f)
Generate a spatial snow melting map from terrain features.
Definition snow_simulation.cpp:15
std::vector< Array > flow_direction_dinf(const Array &z, float talus_ref)
Computes the flow direction and weights for each direction using the Multiple Flow Direction (MFD) mo...
Definition flow_accumulation_dinf.cpp:143
Array basin_id(const Array &z, FlowDirectionMethod fd_method=FlowDirectionMethod::FDM_D8, bool remove_lakes=true)
Label drainage basins using a priority-flood algorithm.
Definition basin_id.cpp:14
Path flow_stream(const Array &z, const glm::ivec2 ij_start, const float elevation_ratio=0.5f, const float distance_exponent=2.f, const float upward_penalization=100.f)
Computes the optimal flow path from a starting point to the boundary of a given elevation array.
Definition flow_stream.cpp:46
std::vector< float > flow_direction_dinf_flat(const Array &z, float talus_ref)
Definition flow_accumulation_dinf.cpp:186
Array flow_direction_dinf_angle(const Array &z, float talus_ref)
Computes the flow direction using the Multiple Flow Direction (MFD) model.
Definition flow_accumulation_dinf.cpp:234
Array water_mask(const Array &water_depth)
Generates a binary mask representing water presence.
Definition water_depth.cpp:207
Array flooding_from_point(const Array &z, int i, int j, float depth_min=std::numeric_limits< float >::max())
Flood terrain starting from a single seed point.
Definition flooding.cpp:110
void find_flow_sinks(const Array &z, std::vector< int > &is, std::vector< int > &js)
Identifies the indices of flow sinks within the heightmap.
Definition find_flow_sinks.cpp:32
Array flow_direction_d8(const Array &z)
Computes the flow direction from each cell to its downslope neighbor using the D8 model.
Definition flow_accumulation_d8.cpp:100
Path class for manipulating and analyzing paths in 2D space.
Mat class for basic manipulation of 2D matrices.
Definition algebra.hpp:158