|
| Array | hmap::flooding_uniform_level (const Array &z, float zref) |
| | Compute water depth for a uniform flooding level.
|
| |
| Array | hmap::flooding_from_boundaries (const Array &z, float zref, bool from_east=true, bool from_west=true, bool from_north=true, bool from_south=true) |
| | Compute flooding starting from the lowest boundary points.
|
| |
| Array | hmap::flooding_from_point (const Array &z, int i, int j, float depth_min=std::numeric_limits< float >::max()) |
| | Flood terrain starting from a single seed point.
|
| |
| Array | hmap::flooding_from_point (const Array &z, const std::vector< int > &i, const std::vector< int > &j, float depth_min=std::numeric_limits< float >::max()) |
| | Flood terrain starting from multiple seed points.
|
| |
| Array | hmap::flooding_lake_system (const Array &z, float surface_threshold=0) |
| | Estimate lake water depths on a terrain by filling depressions.
|
| |