70 const Array &array_after,
174void equalize(Array &array,
const Array *p_mask);
197void expand(Array &array,
int ir,
const Array *p_mask,
int iterations = 1);
211void expand(Array &array,
int ir,
int iterations = 1);
224void expand(Array &array,
const Array &kernel,
int iterations = 1);
277 float anisotropy = 1.f,
278 const Array *p_mask =
nullptr);
284 float noise_ratio = 0.2f);
312Array
faceted(
const Array &array,
314 const Array *p_noise_x =
nullptr,
315 const Array *p_noise_y =
nullptr);
348void fill_talus(Array &z,
float talus,
uint seed,
float noise_ratio = 0.2f);
388 Vec2<int> shape_coarse,
391 float noise_ratio = 0.2f);
421void fold(Array &array,
444void fold(Array &array,
int iterations = 3,
float k = 0.05f);
469void gain(Array &array,
float factor,
const Array *p_mask);
483void gain(Array &array,
float factor);
608void kuwahara(Array &array,
int ir,
float mix_ratio = 1.f);
638void kuwahara(Array &array,
int ir,
const Array *p_mask,
float mix_ratio = 1.f);
660void laplace(Array &array,
float sigma = 0.2f,
int iterations = 3);
702void laplace1d(std::vector<float> &v,
float sigma = 0.5f,
int iterations = 1);
804void make_binary(Array &array,
float threshold = 0.f);
908 bool talus_weighted =
true);
915 bool talus_weighted =
true);
936void median_3x3(Array &array,
const Array *p_mask);
1059 float amount = 0.1f,
1061 bool reverse =
false);
1064 const Array *p_mask,
1065 float amount = 0.1f,
1067 bool reverse =
false);
1093void plateau(Array &array,
const Array *p_mask,
int ir,
float factor);
1095void plateau(Array &array,
int ir,
float factor);
1147void recast_canyon(Array &array,
const Array &vcut,
float gamma = 4.f);
1151 const Array *p_mask,
1156 const Array *p_mask,
1158 const Array *p_noise =
nullptr);
1163 const Array *p_noise =
nullptr);
1204 const Array *p_mask,
1251 const Array *p_mask,
1255 float cut_min = 0.05f,
1256 float cut_max = 0.5f,
1257 float k_smoothing = 0.01f,
1301 bool reverse =
false,
1302 bool transpose_effect =
false,
1303 float global_scaling = 0.f);
1344 const Array *p_mask,
1348 bool reverse =
false,
1349 bool transpose_effect =
false,
1350 float global_scaling = 0.f);
1383void recast_peak(Array &array,
int ir,
float gamma = 2.f,
float k = 0.1f);
1387 const Array *p_mask,
1442 const Array *p_noise =
nullptr,
1443 Vec4<float> bbox = {0.f, 1.f, 0.f, 1.f});
1452 const Array *p_mask,
1454 const Array *p_noise =
nullptr,
1455 Vec4<float> bbox = {0.f, 1.f, 0.f, 1.f});
1484void recast_sag(Array &array,
float vref,
float k);
1489 const Array *p_mask);
1517 const std::vector<float> &t,
1518 const std::vector<float> &v);
1521 const std::vector<float> &t,
1522 const std::vector<float> &v,
1523 const Array *p_mask);
1555 const Array *p_mask,
1588 const Array *p_mask,
1621 const Array *p_mask);
1676 const Array *p_mask);
1707 const Array &threshold,
1708 float scaling = 1.f,
1709 float transition_extent = 0.f);
1713 float scaling = 1.f,
1714 float transition_extent = 0.f);
1717 const Array &threshold,
1718 const Array *p_mask,
1719 float scaling = 1.f,
1720 float transition_extent = 0.f);
1724 const Array *p_mask,
1725 float scaling = 1.f,
1726 float transition_extent = 0.f);
1755void saturate(
Array &array,
float vmin,
float vmax,
float k = 0.f);
1784 const Array *p_mask,
1815 const Array *p_mask,
1817 float scale = 0.5f);
1847void shrink(
Array &array,
int ir,
int iterations = 1);
1850 const Array *p_mask,
1851 int iterations = 1);
1853 const Array &kernel,
1854 int iterations = 1);
1856 const Array &kernel,
1857 const Array *p_mask,
1858 int iterations = 1);
1893 float anisotropy = 1.f,
1894 const Array *p_mask =
nullptr);
2021 Array *p_deposition_map =
nullptr);
2025 const Array *p_mask,
2027 Array *p_deposition_map =
nullptr);
2055 const Array *p_mask);
2083 const Array *p_mask);
2153 const Array *p_mask,
2192 const Array *p_mask,
2234 float noise_ratio = 0.f,
2235 const Array *p_noise =
nullptr,
2282 const Array *p_mask,
2284 float noise_ratio = 0.f,
2285 const Array *p_noise =
nullptr,
2315 float node_density = 0.001f,
2316 const Array *p_weight =
nullptr);
2355 float wrinkle_amplitude,
2356 const Array *p_mask,
2357 float wrinkle_angle = 0.f,
2358 float displacement_amplitude = 1.f,
2363 float weight = 0.7f,
2367 float wrinkle_amplitude,
2368 float wrinkle_angle = 0.f,
2369 float displacement_amplitude = 1.f,
2374 float weight = 0.7f,
2375 Vec4<float> bbox = {0.f, 1.f, 0.f, 1.f});
2383void expand(Array &array,
int ir,
int iterations = 1);
2386 const Array *p_mask,
2387 int iterations = 1);
2389 const Array &kernel,
2390 int iterations = 1);
2392 const Array &kernel,
2393 const Array *p_mask,
2394 int iterations = 1);
2401 const Array *p_mask,
2405void laplace(Array &array,
float sigma = 0.2f,
int iterations = 3);
2407 const Array *p_mask,
2409 int iterations = 3);
2422 bool talus_weighted =
true);
2427 const Array *p_mask,
2429 bool talus_weighted =
true);
2433void median_3x3(Array &array,
const Array *p_mask);
2446 float amount = 0.1f,
2448 bool reverse =
false);
2450 const Array *p_mask,
2451 float amount = 0.1f,
2453 bool reverse =
false);
2456void plateau(Array &array,
const Array *p_mask,
int ir,
float factor);
2457void plateau(Array &array,
int ir,
float factor);
2460void shrink(Array &array,
int ir,
int iterations = 1);
2463 const Array *p_mask,
2464 int iterations = 1);
2466 const Array &kernel,
2467 int iterations = 1);
2469 const Array &kernel,
2470 const Array *p_mask,
2471 int iterations = 1);
2477void smooth_cpulse(Array &array,
int ir,
const Array *p_mask);
2483 Array *p_deposition_map =
nullptr);
2486 const Array *p_mask,
2488 Array *p_deposition_map =
nullptr);
2494 const Array *p_mask);
2500 const Array *p_mask);
Declaration of the Array class for 2D floating-point arrays with various mathematical operations and ...
unsigned int uint
Definition array.hpp:14
Array class, helper to manipulate 2D float array with "(i, j)" indexing.
Definition array.hpp:32
Definition blending.hpp:151
Array minimum_local_disk(const Array &array, int ir)
See hmap::minimum_local_disk.
Definition filters_gpu.cpp:300
void laplace(Array &array, float sigma=0.2f, int iterations=3)
See hmap::laplace.
Definition filters_gpu.cpp:143
Array maximum_local(const Array &array, int ir)
See hmap::maximum_local.
Definition filters_gpu.cpp:182
Array median_pseudo(const Array &array, int ir)
See hmap::median_pseudo.
Definition filters_gpu.cpp:288
void expand(Array &array, int ir, int iterations=1)
See hmap::expand.
Definition filters_gpu.cpp:15
void smooth_fill_smear_peaks(Array &array, int ir)
See hmap::smooth_fill_smear_peaks.
Definition filters_gpu.cpp:609
void smooth_fill_holes(Array &array, int ir)
See hmap::smooth_fill_holes.
Definition filters_gpu.cpp:581
Array mean_shift(const Array &array, int ir, float talus, int iterations=1, bool talus_weighted=true)
See hmap::mean_shift.
Definition filters_gpu.cpp:213
void shrink(Array &array, int ir, int iterations=1)
See hmap::shrink.
Definition filters_gpu.cpp:391
void gamma_correction_local(Array &array, float gamma, int ir, float k=0.1f)
See hmap::gamma_correction_local.
Definition filters_gpu.cpp:94
void smooth_cpulse(Array &array, int ir)
See hmap::smooth_cpulse.
Definition filters_gpu.cpp:485
void normal_displacement(Array &array, float amount=0.1f, int ir=0, bool reverse=false)
See hmap::normal_displacement.
Definition filters_gpu.cpp:308
void smooth_fill(Array &array, int ir, float k=0.1f, Array *p_deposition_map=nullptr)
See hmap::smooth_fill.
Definition filters_gpu.cpp:557
Array maximum_local_disk(const Array &array, int ir)
See hmap::maximum_local_disk.
Definition filters_gpu.cpp:205
void plateau(Array &array, const Array *p_mask, int ir, float factor)
See hmap::plateau.
Definition filters_gpu.cpp:358
void median_3x3(Array &array)
See hmap::median_3x3.
Definition filters_gpu.cpp:263
Array minimum_local(const Array &array, int ir)
See hmap::minimum_local.
Definition filters_gpu.cpp:295
Definition algebra.hpp:28
void expand_talus(Array &z, const Array &mask, float talus, uint seed, float noise_ratio=0.2f)
Definition filters.cpp:167
void laplace_edge_preserving(Array &array, float talus, float sigma=0.2f, int iterations=3)
Apply a low-pass anisotropic Laplace filter to the input array.
Definition filters.cpp:510
Array median_pseudo(const Array &array, int ir)
Computes a fast pseudo-median approximation of a local neighborhood in an array.
Definition filters.cpp:730
void equalize(Array &array)
Apply histogram equalization to the array values.
Definition filters.cpp:43
void smooth_fill_holes(Array &array, int ir)
Apply smoothing to fill holes (elliptic concave surfaces).
Definition filters.cpp:1150
void directional_blur(Array &array, int ir, float angle, float intensity, float stretch=1.f, float spread=1.f)
Applies a directional blur to a 2D array based on a spatially varying angle field.
Definition directional_blur.cpp:55
Array maximum_local_disk(const Array &array, int ir)
Return the local maxima based on a maximum filter using a disk kernel.
Definition range.cpp:237
Array minimum_local_disk(const Array &array, int ir)
Return the local minima based on a maximum filter using a disk kernel.
Definition range.cpp:321
void fold(Array &array, float vmin, float vmax, int iterations=3, float k=0.05f)
Apply a "folding" filter (successive absolute values) to the array elements.
Definition filters.cpp:317
void saturate(Array &array, float vmin, float vmax, float from_min, float from_max, float k=0.f)
Saturate the array values based on the input interval [vmin, vmax] (the output amplitude is not modif...
Definition recurve.cpp:178
void steepen(Array &array, float scale, int ir=8)
Steepen (or flatten) the array map.
Definition filters.cpp:1234
Array tessellate(Array &array, uint seed, float node_density=0.001f, const Array *p_weight=nullptr)
Apply tessellation to the array with random node placement.
Definition tesselate.cpp:18
void make_binary(Array &array, float threshold=0.f)
Convert array values to binary using a threshold.
Definition filters.cpp:587
void smooth_gaussian(Array &array, int ir)
Apply Gaussian filtering to the array.
Definition filters.cpp:1075
Array maximum_local(const Array &array, int ir)
Return the local maxima based on a maximum filter with a square kernel.
Definition range.cpp:200
void plateau(Array &array, const Array *p_mask, int ir, float factor)
Apply a plateau-shape filter to the input array.
Definition filters.cpp:801
void terrace(Array &array, uint seed, int nlevels, float gain=0.9f, float noise_ratio=0.f, const Array *p_noise=nullptr, float vmin=0.f, float vmax=-1.f)
Applies a terrace effect to the values in an array.
Definition filters.cpp:1307
void recast_cliff(Array &array, float talus, int ir, float amplitude, float gain=2.f)
Transform heightmap to add cliffs where gradients are steep enough.
Definition recast.cpp:96
void shrink_directional(Array &array, int ir, float angle, float aspect_ratio, float anisotropy=1.f, const Array *p_mask=nullptr)
Apply directional shrinking, or "deflating", to emphasize the ridges in the terrain.
Definition filters.cpp:972
void sharpen_cone(Array &array, int ir, float intensity=0.5f)
Apply a sharpening filter based on a smooth cone filter.
Definition filters.cpp:910
void recurve_exp(Array &array, float tau=0.5f)
Apply a curve adjustment filter using a "sharp exponential-shape" curve.
Definition recurve.cpp:76
void sharpen(Array &array, float ratio=1.f)
Apply a sharpening filter based on the Laplace operator.
Definition filters.cpp:884
void smooth_flat(Array &array, int ir)
Applies a smoothing average filter to the given 2D array in both dimensions.
Definition filters.cpp:1062
void low_pass_high_order(Array &array, int order=9, float sigma=1.f)
Apply a low-pass high-order filter to the input array.
Definition filters.cpp:546
void steepen_convective(Array &array, float angle, int iterations=1, int ir=0, float dt=0.1f)
Steepen array values by applying a nonlinear convection operator in a given direction.
Definition filters.cpp:1257
Array mean_shift(const Array &array, int ir, float talus, int iterations=1, bool talus_weighted=true)
Applies the mean shift algorithm to the input array.
Definition filters.cpp:606
void match_histogram(Array &array, const Array &array_reference)
Transform the input array elevation to match the histogram of a reference array.
Definition filters.cpp:597
void median_3x3(Array &array, const Array *p_mask)
Apply a 3x3 median filter to the input array.
Definition filters.cpp:718
void fill_talus_fast(Array &z, Vec2< int > shape_coarse, float talus, uint seed, float noise_ratio=0.2f)
Fill terrain values with a given downslope talus, optimized using a coarse mesh for faster computatio...
Definition filters.cpp:284
void smooth_cpulse(Array &array, int ir)
Apply filtering to the array using convolution with a cubic pulse kernel.
Definition filters.cpp:1024
void recurve(Array &array, const std::vector< float > &t, const std::vector< float > &v)
Apply a curve adjustment filter to the array.
Definition recurve.cpp:20
neighborhood
Enum representing different types of neighborhood lattices.
Definition filters.hpp:32
@ VON_NEUMANN
Von Neumann neighborhood: includes only the four.
Definition filters.hpp:34
@ CROSS
neighbors (N, S, E, W).
Definition filters.hpp:37
@ MOORE
Moore neighborhood: includes all eight surrounding cells.
Definition filters.hpp:33
void smoothstep_local(Array &array, int ir)
Applies a localized smoothstep operation to the provided array.
Definition filters.cpp:1206
void recurve_s(Array &array)
Apply a curve adjustment filter using a smooth "S-shape" curve.
Definition recurve.cpp:126
float angle(const Point &p1, const Point &p2)
Computes the angle between two points relative to the x-axis.
Definition points.cpp:42
void normal_displacement(Array &array, float amount=0.1f, int ir=0, bool reverse=false)
Apply a displacement to the terrain along the normal direction.
Definition filters.cpp:737
void gain(Array &array, float factor, const Array *p_mask)
Apply a gain correction to the array elements.
Definition filters.cpp:347
Array diffusion_retargeting(const Array &array_before, const Array &array_after, int ir)
Applies diffusion retargeting by detecting local maxima and adjusting based on the difference between...
Definition diffusion_retargeting.cpp:16
void reverse_above_theshold(Array &array, const Array &threshold, float scaling=1.f, float transition_extent=0.f)
Applies a smooth reversal of values above a given threshold.
Definition filters.cpp:813
void gamma_correction(Array &array, float gamma, const Array *p_mask)
Apply gamma correction to the input array.
Definition filters.cpp:369
void smooth_cone(Array &array, int ir)
Apply a convolution filter with a cone kernel to smooth the array.
Definition filters.cpp:986
void recast_sag(Array &array, float vref, float k)
Transform heightmap to give a "cliff" like appearance.
Definition recast.cpp:412
void laplace1d(std::vector< float > &v, float sigma=0.5f, int iterations=1)
Apply a low-pass Laplace filter to a vector.
Definition vector.cpp:31
void recast_peak(Array &array, int ir, float gamma=2.f, float k=0.1f)
Transform heightmap to give a "peak" like appearance.
Definition recast.cpp:308
void wrinkle(Array &array, float wrinkle_amplitude, const Array *p_mask, float wrinkle_angle=0.f, float displacement_amplitude=1.f, int ir=0, float kw=2.f, uint seed=1, int octaves=8, float weight=0.7f, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f})
Apply wrinkle effect to the array, creating wrinkled or bumpy features.
Definition filters.cpp:1428
void shrink(Array &array, int ir, int iterations=1)
Apply shrinking, or "deflating", to emphasize the ridges in the heightmap.
Definition filters.cpp:929
void recast_cliff_directional(Array &array, float talus, int ir, float amplitude, float angle, float gain=2.f)
Transform heightmap to add directional cliffs where gradients are steep enough.
Definition recast.cpp:146
void gamma_correction_local(Array &array, float gamma, int ir, float k=0.1f)
Apply a "local" gamma correction to the input array.
Definition filters.cpp:381
Array faceted(const Array &array, int neighborhood=0, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr)
Generate a faceted heightmap that retains the main features of the input heightmap.
Definition faceted.cpp:17
void recast_billow(Array &array, float vref, float k)
Transform heightmap to give a "billow" like appearance.
Definition recast.cpp:22
void kuwahara(Array &array, int ir, float mix_ratio=1.f)
Applies the Kuwahara filter to an array with optional per-pixel masking.
Definition filters.cpp:430
void recast_escarpment(Array &array, int ir=16, float ratio=0.1f, float scale=1.f, bool reverse=false, bool transpose_effect=false, float global_scaling=0.f)
Applies an escarpment effect to the given 2D array, modifying its values based on cumulative displace...
Definition recast.cpp:231
Array minimum_local(const Array &array, int ir)
Return the local minima based on a maximum filter with a square kernel.
Definition range.cpp:316
void expand(Array &array, int ir, const Array *p_mask, int iterations=1)
Apply expansion, or "inflation", to emphasize the bulk of the terrain.
Definition filters.cpp:92
void recast_canyon(Array &array, const Array &vcut, float gamma=4.f)
Transform heightmap to give a "canyon" like appearance.
Definition recast.cpp:27
void laplace(Array &array, float sigma=0.2f, int iterations=3)
Apply a low-pass Laplace filter to the input array.
Definition filters.cpp:489
void smooth_fill(Array &array, int ir, float k=0.1f, Array *p_deposition_map=nullptr)
Apply cubic pulse smoothing to fill lower flat regions while preserving some sharpness.
Definition filters.cpp:1115
void fill_talus(Array &z, float talus, uint seed, float noise_ratio=0.2f)
Modifies a terrain array by filling it with talus slopes.
Definition filters.cpp:231
void recurve_kura(Array &array, float a, float b)
Apply a curve adjustment filter using Kumaraswamy's cumulative distribution function (CDF).
Definition recurve.cpp:101
void recast_cracks(Array &array, float cut_min=0.05f, float cut_max=0.5f, float k_smoothing=0.01f, float vmin=0.f, float vmax=-1.f)
Definition recast.cpp:207
void recast_rocky_slopes(Array &array, float talus, int ir, float amplitude, uint seed, float kw, float gamma=0.5f, const Array *p_noise=nullptr, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f})
Transform heightmap by adding "rock-like" features at higher slopes.
Definition recast.cpp:333
void recurve_bexp(Array &array, float tau=0.5f)
Apply a curve adjustment filter using a "bumpy exponential-shape" curve.
Definition recurve.cpp:51
void smooth_fill_smear_peaks(Array &array, int ir)
Apply smoothing to smear peaks (elliptic convex surfaces).
Definition filters.cpp:1178
void recurve_smoothstep_rational(Array &array, float n)
Apply a curve adjustment filter using an nth-order smoothstep curve.
Definition recurve.cpp:150
void expand_directional(Array &array, int ir, float angle, float aspect_ratio, float anisotropy=1.f, const Array *p_mask=nullptr)
Apply expansion, or "inflation", to emphasize the bulk of the terrain, using a directional kernel.
Definition filters.cpp:153
Vec4 class for basic manipulation of 4D vectors.
Definition algebra.hpp:564