70 const Array *p_noise_x =
nullptr,
71 const Array *p_noise_y =
nullptr,
72 glm::vec2 center = {0.5f, 0.5f},
73 glm::vec4 bbox = {0.f, 1.f, 0.f, 1.f});
95 float dither_amplitude = 0.01f,
96 int filtering_iterations = 1);
121void equalize(Array &array,
const Array *p_mask);
142void expand(Array &array,
int ir,
const Array *p_mask,
int iterations = 1);
156void expand(Array &array,
int ir,
int iterations = 1);
169void expand(Array &array,
const Array &kernel,
int iterations = 1);
222 float anisotropy = 1.f,
223 const Array *p_mask =
nullptr);
248 float noise_ratio = 0.2f);
287 float noise_ratio = 0.2f,
288 const Array *p_seed_mask =
nullptr);
294 float noise_ratio = 0.2f,
295 const Array *p_seed_mask =
nullptr);
325void fold(Array &array,
348void fold(Array &array,
int iterations = 3,
float k = 0.05f);
373void gain(Array &array,
float factor,
const Array *p_mask);
387void gain(Array &array,
float factor);
512void kuwahara(Array &array,
int ir,
float mix_ratio = 1.f);
542void kuwahara(Array &array,
int ir,
const Array *p_mask,
float mix_ratio = 1.f);
573void laplace(Array &array,
float sigma = 0.125f,
int iterations = 3);
598 float sigma = 0.125f,
615void laplace1d(std::vector<float> &v,
float sigma = 0.5f,
int iterations = 1);
773 bool talus_weighted =
true);
780 bool talus_weighted =
true);
801void median_3x3(Array &array,
const Array *p_mask);
878 bool reverse =
false);
884 bool reverse =
false);
910void plateau(Array &array,
const Array *p_mask,
int ir,
float factor);
912void plateau(Array &array,
int ir,
float factor);
932Array
quantize(
const Array &array,
int nlevels,
float vmin,
float vmax);
947Array
quantize(
const Array &array,
int nlevels);
1000void recast_canyon(Array &array,
const Array &vcut,
float gamma = 4.f);
1004 const Array *p_mask,
1009 const Array *p_mask,
1011 const Array *p_noise =
nullptr);
1016 const Array *p_noise =
nullptr);
1057 const Array *p_mask,
1104 const Array *p_mask,
1108 float cut_min = 0.05f,
1109 float cut_max = 0.5f,
1110 float k_smoothing = 0.01f,
1154 bool reverse =
false,
1155 bool transpose_effect =
false,
1156 float global_scaling = 0.f);
1197 const Array *p_mask,
1201 bool reverse =
false,
1202 bool transpose_effect =
false,
1203 float global_scaling = 0.f);
1236void recast_peak(Array &array,
int ir,
float gamma = 2.f,
float k = 0.1f);
1240 const Array *p_mask,
1295 const Array *p_noise =
nullptr,
1296 glm::vec4 bbox = {0.f, 1.f, 0.f, 1.f});
1304 const Array *p_mask,
1306 const Array *p_noise =
nullptr,
1307 glm::vec4 bbox = {0.f, 1.f, 0.f, 1.f});
1336void recast_sag(Array &array,
float vref,
float k);
1341 const Array *p_mask);
1369 const std::vector<float> &t,
1370 const std::vector<float> &v);
1373 const std::vector<float> &t,
1374 const std::vector<float> &v,
1375 const Array *p_mask);
1407 const Array *p_mask,
1440 const Array *p_mask,
1473 const Array *p_mask);
1528 const Array *p_mask);
1560 float scaling = 1.f,
1561 float transition_extent = 0.f);
1565 float scaling = 1.f,
1566 float transition_extent = 0.f);
1570 const Array *p_mask,
1571 float scaling = 1.f,
1572 float transition_extent = 0.f);
1576 const Array *p_mask,
1577 float scaling = 1.f,
1578 float transition_extent = 0.f);
1609void saturate(
Array &array,
float vmin,
float vmax,
float k = 0.f);
1631 float percentile_low,
1632 float percentile_high,
1662 const Array *p_mask,
1693 const Array *p_mask,
1695 float scale = 0.5f);
1725void shrink(
Array &array,
int ir,
int iterations = 1);
1728 const Array *p_mask,
1729 int iterations = 1);
1731 const Array &kernel,
1732 int iterations = 1);
1734 const Array &kernel,
1735 const Array *p_mask,
1736 int iterations = 1);
1771 float anisotropy = 1.f,
1772 const Array *p_mask =
nullptr);
1923 Array *p_deposition_map =
nullptr);
1927 const Array *p_mask,
1929 Array *p_deposition_map =
nullptr);
1957 const Array *p_mask);
1985 const Array *p_mask);
2055 const Array *p_mask,
2094 const Array *p_mask,
2136 float noise_ratio = 0.f,
2137 const Array *p_noise =
nullptr,
2184 const Array *p_mask,
2186 float noise_ratio = 0.f,
2187 const Array *p_noise =
nullptr,
2220 const Array &kernel2d,
2221 const Array &kernel1d,
2222 float kernel1d_value_scaling);
2249 float kernel1d_value_scaling);
2277 const Array *p_mask,
2281void expand(Array &array,
int ir,
int iterations = 1);
2284 const Array *p_mask,
2285 int iterations = 1);
2287 const Array &kernel,
2288 int iterations = 1);
2290 const Array &kernel,
2291 const Array *p_mask,
2292 int iterations = 1);
2299 const Array *p_mask,
2303void laplace(Array &array,
float sigma = 0.2f,
int iterations = 3);
2305 const Array *p_mask,
2307 int iterations = 3);
2314 bool talus_weighted =
true);
2319 const Array *p_mask,
2321 bool talus_weighted =
true);
2325void median_3x3(Array &array,
const Array *p_mask);
2332 float amount = 0.1f,
2334 bool reverse =
false);
2336 const Array *p_mask,
2337 float amount = 0.1f,
2339 bool reverse =
false);
2342void plateau(Array &array,
const Array *p_mask,
int ir,
float factor);
2343void plateau(Array &array,
int ir,
float factor);
2370 float vmin = -FLT_MAX);
2374 const Array *p_mask,
2376 float vmin = -FLT_MAX);
2379void shrink(Array &array,
int ir,
int iterations = 1);
2382 const Array *p_mask,
2383 int iterations = 1);
2385 const Array &kernel,
2386 int iterations = 1);
2388 const Array &kernel,
2389 const Array *p_mask,
2390 int iterations = 1);
2396void smooth_cpulse(Array &array,
int ir,
const Array *p_mask);
2408 Array *p_deposition_map =
nullptr);
2411 const Array *p_mask,
2413 Array *p_deposition_map =
nullptr);
2419 const Array *p_mask);
2425 const Array *p_mask);
2446 const std::vector<float> &weights,
2451 const std::vector<float> &weights,
2454 const Array *p_mask);
Declaration of the Array class for 2D floating-point arrays with various mathematical operations and ...
Array class, helper to manipulate 2D float array with "(i, j)" indexing.
Definition array.hpp:32
Definition blending.hpp:186
Array project_talus_along_direction(const Array &array, const Array &talus, int direction=0, float vmin=-FLT_MAX)
Projects array values along a given direction using talus attenuation.
Definition filters_gpu.cpp:280
void laplace(Array &array, float sigma=0.2f, int iterations=3)
See hmap::laplace.
Definition filters_gpu.cpp:122
Array median_pseudo(const Array &array, int ir)
See hmap::median_pseudo.
Definition filters_gpu.cpp:209
Array spectral_equalizer(const Array &array, const std::vector< float > &weights, int ir_min, int ir_max)
Spectral equalizer for 2D fields using a multiscale Gaussian pyramid.
Definition spectral_equalizer.cpp:17
void expand(Array &array, int ir, int iterations=1)
See hmap::expand.
Definition filters_gpu.cpp:23
void smooth_fill_smear_peaks(Array &array, int ir)
See hmap::smooth_fill_smear_peaks.
Definition filters_gpu.cpp:512
void smooth_cpulse_edge_removing(Array &array, float talus, float talus_width, int ir)
See hmap::smooth_cpulse_edge_removing.
Definition filters_gpu.cpp:456
void smooth_fill_holes(Array &array, int ir)
See hmap::smooth_fill_holes.
Definition filters_gpu.cpp:489
Array mean_shift(const Array &array, int ir, float talus, int iterations=1, bool talus_weighted=true)
See hmap::mean_shift.
Definition filters_gpu.cpp:144
void shrink(Array &array, int ir, int iterations=1)
See hmap::shrink.
Definition filters_gpu.cpp:341
void directional_blur(Array &array, float radius, const Array &angle, int steps=32)
Applies a directional blur to the input array.
Definition directional_blur.cpp:14
void gamma_correction_local(Array &array, float gamma, int ir, float k=0.1f)
See hmap::gamma_correction_local.
Definition filters_gpu.cpp:77
void smooth_cpulse(Array &array, int ir)
See hmap::smooth_cpulse.
Definition filters_gpu.cpp:403
void normal_displacement(Array &array, float amount=0.1f, int ir=0, bool reverse=false)
See hmap::normal_displacement.
Definition filters_gpu.cpp:216
void smooth_fill(Array &array, int ir, float k=0.1f, Array *p_deposition_map=nullptr)
See hmap::smooth_fill.
Definition filters_gpu.cpp:467
Array bilateral_filter(const Array &array, const Array &kernel2d, const Array &kernel1d, float kernel1d_value_scaling)
Apply a bilateral filter to an array.
Definition bilateral_filter.cpp:13
void plateau(Array &array, const Array *p_mask, int ir, float factor)
See hmap::plateau.
Definition filters_gpu.cpp:247
void median_3x3(Array &array)
See hmap::median_3x3.
Definition filters_gpu.cpp:191
Definition algebra.hpp:23
void recast_rocky_slopes(Array &array, float talus, int ir, float amplitude, std::uint32_t seed, float kw, float gamma=0.5f, const Array *p_noise=nullptr, glm::vec4 bbox={0.f, 1.f, 0.f, 1.f})
Transform heightmap by adding "rock-like" features at higher slopes.
Definition recast.cpp:311
void laplace_edge_preserving(Array &array, float talus, float sigma=0.2f, int iterations=3)
Apply a low-pass anisotropic Laplace filter to the input array.
Definition filters.cpp:333
Array median_pseudo(const Array &array, int ir)
Computes a fast pseudo-median approximation of a local neighborhood in an array.
Definition filters.cpp:551
void equalize(Array &array)
Apply histogram equalization to the array values.
Definition filters.cpp:33
void smooth_fill_holes(Array &array, int ir)
Apply smoothing to fill holes (elliptic concave surfaces).
Definition filters.cpp:913
void terrace(Array &array, std::uint32_t seed, int nlevels, float gain=0.9f, float noise_ratio=0.f, const Array *p_noise=nullptr, float vmin=0.f, float vmax=-1.f)
Applies a terrace effect to the values in an array.
Definition filters.cpp:1040
void fold(Array &array, float vmin, float vmax, int iterations=3, float k=0.05f)
Apply a "folding" filter (successive absolute values) to the array elements.
Definition filters.cpp:143
void saturate(Array &array, float vmin, float vmax, float from_min, float from_max, float k=0.f)
Saturate the array values based on the input interval [vmin, vmax] (the output amplitude is not modif...
Definition recurve.cpp:122
Array threshold(const Array &array, float x0, float x1)
Linear threshold.
Definition math.cpp:400
void steepen(Array &array, float scale, int ir=8)
Steepen (or flatten) the array map.
Definition filters.cpp:978
void make_binary(Array &array, float threshold=0.f)
Convert array values to binary using a threshold.
Definition filters.cpp:406
void smooth_gaussian(Array &array, int ir)
Apply Gaussian filtering to the array.
Definition filters.cpp:849
PrimitiveType
Defines the primitive shape used for synthesis.
Definition functions.hpp:23
void plateau(Array &array, const Array *p_mask, int ir, float factor)
Apply a plateau-shape filter to the input array.
Definition filters.cpp:617
void recast_cliff(Array &array, float talus, int ir, float amplitude, float gain=2.f)
Transform heightmap to add cliffs where gradients are steep enough.
Definition recast.cpp:94
void shrink_directional(Array &array, int ir, float angle, float aspect_ratio, float anisotropy=1.f, const Array *p_mask=nullptr)
Apply directional shrinking, or "deflating", to emphasize the ridges in the terrain.
Definition filters.cpp:749
void sharpen_cone(Array &array, int ir, float intensity=0.5f)
Apply a sharpening filter based on a smooth cone filter.
Definition filters.cpp:706
void laplace(Array &array, float sigma=0.125f, int iterations=3)
Applies an iterative 8-neighbor Laplacian smoothing filter on an array.
Definition filters.cpp:290
void recurve_exp(Array &array, float tau=0.5f)
Apply a curve adjustment filter using a "sharp exponential-shape" curve.
Definition recurve.cpp:54
Array dequantize(const Array &array, std::uint32_t seed, float dither_amplitude=0.01f, int filtering_iterations=1)
Reduce quantization artifacts using dithering and smoothing.
Definition dequantize.cpp:14
void sharpen(Array &array, float ratio=1.f)
Apply a sharpening filter based on the Laplace operator.
Definition filters.cpp:687
void smooth_flat(Array &array, int ir)
Applies a smoothing average filter to the given 2D array in both dimensions.
Definition filters.cpp:836
void low_pass_high_order(Array &array, int order=9, float sigma=1.f)
Apply a low-pass high-order filter to the input array.
Definition filters.cpp:365
Array quantize(const Array &array, int nlevels, float vmin, float vmax)
Quantize array values into discrete levels.
Definition dequantize.cpp:30
void steepen_convective(Array &array, float angle, int iterations=1, int ir=0, float dt=0.1f)
Steepen array values by applying a nonlinear convection operator in a given direction.
Definition filters.cpp:994
Array mean_shift(const Array &array, int ir, float talus, int iterations=1, bool talus_weighted=true)
Applies the mean shift algorithm to the input array.
Definition filters.cpp:437
void match_histogram(Array &array, const Array &array_reference)
Transform the input array elevation to match the histogram of a reference array.
Definition filters.cpp:416
void expand_talus(Array &z, const Array &mask, float talus, std::uint32_t seed, int ir=1, float noise_ratio=0.2f)
Expand heights outward from a masked region with a talus slope limit.
Definition expand_talus.cpp:18
void median_3x3(Array &array, const Array *p_mask)
Apply a 3x3 median filter to the input array.
Definition filters.cpp:546
void smooth_cpulse(Array &array, int ir)
Apply filtering to the array using convolution with a cubic pulse kernel.
Definition filters.cpp:794
void fill_talus(Array &z, float talus, std::uint32_t seed, int ir=1, float noise_ratio=0.2f, const Array *p_seed_mask=nullptr)
Enforce a talus slope constraint on a height field.
Definition fill_talus.cpp:95
void recurve(Array &array, const std::vector< float > &t, const std::vector< float > &v)
Apply a curve adjustment filter to the array.
Definition recurve.cpp:16
neighborhood
Enum representing different types of neighborhood lattices.
Definition filters.hpp:34
@ VON_NEUMANN
Von Neumann neighborhood: includes only the four.
Definition filters.hpp:36
@ CROSS
Cross-shaped neighborhood: includes only the diagonal.
Definition filters.hpp:38
@ MOORE
Moore neighborhood: includes all eight surrounding cells.
Definition filters.hpp:35
void smoothstep_local(Array &array, int ir)
Applies a localized smoothstep operation to the provided array.
Definition filters.cpp:957
void recurve_s(Array &array)
Apply a curve adjustment filter using a smooth "S-shape" curve.
Definition recurve.cpp:86
void smooth_cpulse_edge_removing(Array &array, float talus, float talus_width, int ir)
Smooths an array while attenuating edges using a gradient-based pulse.
Definition filters.cpp:825
void saturate_percentile(Array &array, float percentile_low, float percentile_high, float k=0.f)
Saturate values based on percentile range.
Definition recurve.cpp:150
float angle(const Point &p1, const Point &p2)
Computes the angle between two points relative to the x-axis.
Definition points.cpp:46
void normal_displacement(Array &array, float amount=0.1f, int ir=0, bool reverse=false)
Apply a displacement to the terrain along the normal direction.
Definition filters.cpp:557
void gain(Array &array, float factor, const Array *p_mask)
Apply a gain correction to the array elements.
Definition filters.cpp:173
void reverse_above_theshold(Array &array, const Array &threshold, float scaling=1.f, float transition_extent=0.f)
Applies a smooth reversal of values above a given threshold.
Definition filters.cpp:622
void gamma_correction(Array &array, float gamma, const Array *p_mask)
Apply gamma correction to the input array.
Definition filters.cpp:188
void smooth_cone(Array &array, int ir)
Apply a convolution filter with a cone kernel to smooth the array.
Definition filters.cpp:763
void recast_sag(Array &array, float vref, float k)
Transform heightmap to give a "cliff" like appearance.
Definition recast.cpp:378
void laplace1d(std::vector< float > &v, float sigma=0.5f, int iterations=1)
Apply a low-pass Laplace filter to a vector.
Definition vector.cpp:30
void recast_peak(Array &array, int ir, float gamma=2.f, float k=0.1f)
Transform heightmap to give a "peak" like appearance.
Definition recast.cpp:291
void shrink(Array &array, int ir, int iterations=1)
Apply shrinking, or "deflating", to emphasize the ridges in the heightmap.
Definition filters.cpp:718
void recast_cliff_directional(Array &array, float talus, int ir, float amplitude, float angle, float gain=2.f)
Transform heightmap to add directional cliffs where gradients are steep enough.
Definition recast.cpp:140
void gamma_correction_local(Array &array, float gamma, int ir, float k=0.1f)
Apply a "local" gamma correction to the input array.
Definition filters.cpp:193
void recast_billow(Array &array, float vref, float k)
Transform heightmap to give a "billow" like appearance.
Definition recast.cpp:25
void kuwahara(Array &array, int ir, float mix_ratio=1.f)
Applies the Kuwahara filter to an array with optional per-pixel masking.
Definition filters.cpp:237
void recast_escarpment(Array &array, int ir=16, float ratio=0.1f, float scale=1.f, bool reverse=false, bool transpose_effect=false, float global_scaling=0.f)
Applies an escarpment effect to the given 2D array, modifying its values based on cumulative displace...
Definition recast.cpp:222
void expand(Array &array, int ir, const Array *p_mask, int iterations=1)
Apply expansion, or "inflation", to emphasize the bulk of the terrain.
Definition filters.cpp:75
Array bulkify(const Array &z, const PrimitiveType &primitive_type, float amp=1.f, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr, glm::vec2 center={0.5f, 0.5f}, glm::vec4 bbox={0.f, 1.f, 0.f, 1.f})
Applies a primitive-based displacement to an array.
Definition bulkify.cpp:10
void recast_canyon(Array &array, const Array &vcut, float gamma=4.f)
Transform heightmap to give a "canyon" like appearance.
Definition recast.cpp:30
void smooth_fill(Array &array, int ir, float k=0.1f, Array *p_deposition_map=nullptr)
Apply cubic pulse smoothing to fill lower flat regions while preserving some sharpness.
Definition filters.cpp:883
void recurve_kura(Array &array, float a, float b)
Apply a curve adjustment filter using Kumaraswamy's cumulative distribution function (CDF).
Definition recurve.cpp:70
void recast_cracks(Array &array, float cut_min=0.05f, float cut_max=0.5f, float k_smoothing=0.01f, float vmin=0.f, float vmax=-1.f)
Definition recast.cpp:198
void recurve_bexp(Array &array, float tau=0.5f)
Apply a curve adjustment filter using a "bumpy exponential-shape" curve.
Definition recurve.cpp:38
void smooth_fill_smear_peaks(Array &array, int ir)
Apply smoothing to smear peaks (elliptic convex surfaces).
Definition filters.cpp:934
void recurve_smoothstep_rational(Array &array, float n)
Apply a curve adjustment filter using an nth-order smoothstep curve.
Definition recurve.cpp:101
void expand_directional(Array &array, int ir, float angle, float aspect_ratio, float anisotropy=1.f, const Array *p_mask=nullptr)
Apply expansion, or "inflation", to emphasize the bulk of the terrain, using a directional kernel.
Definition filters.cpp:124