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void | hmap::equalize (Array &array) |
| Apply histogram equalization to the array values.
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void | hmap::equalize (Array &array, const Array *p_mask) |
| Apply histogram equalization to the array values with a mask.
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void | hmap::expand (Array &array, int ir, int iterations=1) |
| Apply expansion to emphasize the bulk of the terrain using a filter radius.
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void | hmap::expand (Array &array, int ir, const Array *p_mask, int iterations=1) |
| Apply expansion, or "inflation", to emphasize the bulk of the terrain.
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void | hmap::expand (Array &array, const Array &kernel, int iterations=1) |
| Apply expansion using a custom kernel.
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void | hmap::expand (Array &array, const Array &kernel, const Array *p_mask, int iterations=1) |
| Apply expansion using a custom kernel with an optional mask.
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void | hmap::expand_directional (Array &array, int ir, float angle, float aspect_ratio, float anisotropy=1.f, const Array *p_mask=nullptr) |
| Apply expansion, or "inflation", to emphasize the bulk of the terrain, using a directional kernel.
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void | hmap::expand_talus (Array &z, const Array &mask, float talus, uint seed, float noise_ratio=0.2f) |
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void | hmap::fill_talus (Array &z, float talus, uint seed, float noise_ratio=0.2f) |
| Modifies a terrain array by filling it with talus slopes.
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void | hmap::fill_talus_fast (Array &z, Vec2< int > shape_coarse, float talus, uint seed, float noise_ratio=0.2f) |
| Fill terrain values with a given downslope talus, optimized using a coarse mesh for faster computation.
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void | hmap::fold (Array &array, int iterations=3, float k=0.05f) |
| Apply a "folding" filter with default reference values and parameters.
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void | hmap::fold (Array &array, float vmin, float vmax, int iterations=3, float k=0.05f) |
| Apply a "folding" filter (successive absolute values) to the array elements.
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void | hmap::gain (Array &array, float factor) |
| Apply a gain correction to the array elements without a mask.
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void | hmap::gain (Array &array, float factor, const Array *p_mask) |
| Apply a gain correction to the array elements.
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void | hmap::gamma_correction (Array &array, float gamma) |
| Apply gamma correction to the input array without a mask.
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void | hmap::gamma_correction (Array &array, float gamma, const Array *p_mask) |
| Apply gamma correction to the input array.
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void | hmap::gamma_correction_local (Array &array, float gamma, int ir, float k=0.1f) |
| Apply a "local" gamma correction to the input array.
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void | hmap::gamma_correction_local (Array &array, float gamma, int ir, const Array *p_mask, float k=0.1f) |
| Apply a "local" gamma correction with a mask to the input array.
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void | hmap::kuwahara (Array &array, int ir, float mix_ratio=1.f) |
| Applies the Kuwahara filter to an array with optional per-pixel masking.
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void | hmap::kuwahara (Array &array, int ir, const Array *p_mask, float mix_ratio=1.f) |
| Applies the Kuwahara filter to an array with optional per-pixel masking.
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void | hmap::laplace (Array &array, float sigma=0.2f, int iterations=3) |
| Apply a low-pass Laplace filter to the input array.
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void | hmap::laplace (Array &array, const Array *p_mask, float sigma=0.2f, int iterations=3) |
| Apply a low-pass Laplace filter with a mask.
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void | hmap::laplace_edge_preserving (Array &array, float talus, float sigma=0.2f, int iterations=3) |
| Apply a low-pass anisotropic Laplace filter to the input array.
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void | hmap::laplace_edge_preserving (Array &array, float talus, const Array *p_mask, float sigma=0.2f, int iterations=3) |
| Apply a low-pass anisotropic Laplace filter with a mask.
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void | hmap::low_pass_high_order (Array &array, int order=9, float sigma=1.f) |
| Apply a low-pass high-order filter to the input array.
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void | hmap::make_binary (Array &array, float threshold=0.f) |
| Convert array values to binary using a threshold.
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void | hmap::match_histogram (Array &array, const Array &array_reference) |
| Transform the input array elevation to match the histogram of a reference array.
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Array | hmap::mean_shift (const Array &array, int ir, float talus, int iterations=1, bool talus_weighted=true) |
| Applies the mean shift algorithm to the input array.
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Array | hmap::mean_shift (const Array &array, int ir, float talus, const Array *p_mask, int iterations=1, bool talus_weighted=true) |
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void | hmap::median_3x3 (Array &array) |
| Apply a 3x3 median filter to the input array without a mask.
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void | hmap::median_3x3 (Array &array, const Array *p_mask) |
| Apply a 3x3 median filter to the input array.
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Array | hmap::median_pseudo (const Array &array, int ir) |
| Computes a fast pseudo-median approximation of a local neighborhood in an array.
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void | hmap::normal_displacement (Array &array, float amount=0.1f, int ir=0, bool reverse=false) |
| Apply a displacement to the terrain along the normal direction.
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void | hmap::normal_displacement (Array &array, const Array *p_mask, float amount=0.1f, int ir=0, bool reverse=false) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::plateau (Array &array, int ir, float factor) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::plateau (Array &array, const Array *p_mask, int ir, float factor) |
| Apply a plateau-shape filter to the input array.
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void | hmap::reverse_above_theshold (Array &array, const Array &threshold, float scaling=1.f, float transition_extent=0.f) |
| Applies a smooth reversal of values above a given threshold.
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void | hmap::reverse_above_theshold (Array &array, float threshold, float scaling=1.f, float transition_extent=0.f) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::reverse_above_theshold (Array &array, const Array &threshold, const Array *p_mask, float scaling=1.f, float transition_extent=0.f) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::reverse_above_theshold (Array &array, float threshold, const Array *p_mask, float scaling=1.f, float transition_extent=0.f) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::sharpen (Array &array, float ratio=1.f) |
| Apply a sharpening filter based on the Laplace operator.
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void | hmap::sharpen (Array &array, const Array *p_mask, float ratio=1.f) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::sharpen_cone (Array &array, int ir, float intensity=0.5f) |
| Apply a sharpening filter based on a smooth cone filter.
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void | hmap::sharpen_cone (Array &array, const Array *p_mask, int ir, float scale=0.5f) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::shrink (Array &array, int ir, int iterations=1) |
| Apply shrinking, or "deflating", to emphasize the ridges in the heightmap.
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void | hmap::shrink (Array &array, int ir, const Array *p_mask, int iterations=1) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::shrink (Array &array, const Array &kernel, int iterations=1) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::shrink (Array &array, const Array &kernel, const Array *p_mask, int iterations=1) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::shrink_directional (Array &array, int ir, float angle, float aspect_ratio, float anisotropy=1.f, const Array *p_mask=nullptr) |
| Apply directional shrinking, or "deflating", to emphasize the ridges in the terrain.
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void | hmap::smooth_cone (Array &array, int ir) |
| Apply a convolution filter with a cone kernel to smooth the array.
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void | hmap::smooth_cone (Array &array, int ir, const Array *p_mask) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::smooth_cpulse (Array &array, int ir) |
| Apply filtering to the array using convolution with a cubic pulse kernel.
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void | hmap::smooth_cpulse (Array &array, int ir, const Array *p_mask) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::smooth_flat (Array &array, int ir) |
| Applies a smoothing average filter to the given 2D array in both dimensions.
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void | hmap::smooth_gaussian (Array &array, int ir) |
| Apply Gaussian filtering to the array.
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void | hmap::smooth_gaussian (Array &array, int ir, const Array *p_mask) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::smooth_fill (Array &array, int ir, float k=0.1f, Array *p_deposition_map=nullptr) |
| Apply cubic pulse smoothing to fill lower flat regions while preserving some sharpness.
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void | hmap::smooth_fill (Array &array, int ir, const Array *p_mask, float k=0.1f, Array *p_deposition_map=nullptr) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::smooth_fill_holes (Array &array, int ir) |
| Apply smoothing to fill holes (elliptic concave surfaces).
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void | hmap::smooth_fill_holes (Array &array, int ir, const Array *p_mask) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::smooth_fill_smear_peaks (Array &array, int ir) |
| Apply smoothing to smear peaks (elliptic convex surfaces).
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void | hmap::smooth_fill_smear_peaks (Array &array, int ir, const Array *p_mask) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::smoothstep_local (Array &array, int ir) |
| Applies a localized smoothstep operation to the provided array.
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void | hmap::smoothstep_local (Array &array, int ir, const Array *p_mask) |
| Applies a localized smoothstep operation to the provided array with an optional mask.
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void | hmap::steepen (Array &array, float scale, int ir=8) |
| Steepen (or flatten) the array map.
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void | hmap::steepen (Array &array, float scale, const Array *p_mask, int ir=8) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::steepen_convective (Array &array, float angle, int iterations=1, int ir=0, float dt=0.1f) |
| Steepen array values by applying a nonlinear convection operator in a given direction.
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void | hmap::steepen_convective (Array &array, float angle, const Array *p_mask, int iterations=1, int ir=0, float dt=0.1f) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::terrace (Array &array, uint seed, int nlevels, float gain=0.9f, float noise_ratio=0.f, const Array *p_noise=nullptr, float vmin=0.f, float vmax=-1.f) |
| Applies a terrace effect to the values in an array.
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void | hmap::terrace (Array &array, uint seed, int nlevels, const Array *p_mask, float gain=0.9f, float noise_ratio=0.f, const Array *p_noise=nullptr, float vmin=0.f, float vmax=-1.f) |
| Applies a terrace effect to an array with optional masking.
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void | hmap::wrinkle (Array &array, float wrinkle_amplitude, float wrinkle_angle=0.f, float displacement_amplitude=1.f, int ir=0, float kw=2.f, uint seed=1, int octaves=8, float weight=0.7f, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f}) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | hmap::wrinkle (Array &array, float wrinkle_amplitude, const Array *p_mask, float wrinkle_angle=0.f, float displacement_amplitude=1.f, int ir=0, float kw=2.f, uint seed=1, int octaves=8, float weight=0.7f, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f}) |
| Apply wrinkle effect to the array, creating wrinkled or bumpy features.
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