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| void | hmap::fill_talus (Array &z, const Array &talus, uint seed, int ir=1, float noise_ratio=0.2f, const Array *p_seed_mask=nullptr) |
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| void | hmap::fill_talus (Array &z, float talus, uint seed, int ir=1, float noise_ratio=0.2f, const Array *p_seed_mask=nullptr) |
| | Modifies a terrain array by filling it with talus slopes.
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| void | hmap::fill_talus_fast (Array &z, glm::ivec2 shape_coarse, float talus, uint seed, int ir=1, float noise_ratio=0.2f) |
| | Fill terrain values with a given downslope talus, optimized using a coarse mesh for faster computation.
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