30#define DI {-1, 0, 0, 1, -1, -1, 1, 1}
31#define DJ {0, 1, -1, 0, -1, 1, -1, 1}
32#define CD {1.f, 1.f, 1.f, 1.f, M_SQRT2, M_SQRT2, M_SQRT2, M_SQRT2}
91 Array &deposition_map,
92 float tolerance = 0.f);
122 Array *p_bedrock =
nullptr,
123 Array *p_erosion_map =
nullptr,
124 Array *p_deposition_map =
nullptr,
125 float c_erosion = 0.05f,
126 float c_deposition = 0.05f,
132 Array *p_bedrock =
nullptr,
133 Array *p_erosion_map =
nullptr,
134 Array *p_deposition_map =
nullptr,
135 float c_erosion = 0.05f,
136 float c_deposition = 0.05f,
172 Array *p_bedrock =
nullptr,
173 Array *p_moisture_map =
nullptr,
174 Array *p_erosion_map =
nullptr,
175 Array *p_deposition_map =
nullptr,
176 float c_capacity = 40.f,
177 float c_erosion = 0.2f,
178 float c_deposition = 0.8f,
179 float water_level = 0.005f,
180 float evap_rate = 0.01f,
181 float rain_rate = 0.5f);
185 Array *p_bedrock =
nullptr,
186 Array *p_moisture_map =
nullptr,
187 Array *p_erosion_map =
nullptr,
188 Array *p_deposition_map =
nullptr,
189 float c_capacity = 40.f,
190 float c_erosion = 0.2f,
191 float c_deposition = 0.8f,
192 float water_level = 0.005f,
193 float evap_rate = 0.01f,
194 float rain_rate = 0.5f);
212 float k_smoothing = 0.1f);
260 int iterations = 100,
261 float c_capacity = 1.f,
262 float c_erosion = 0.1f,
263 float c_deposition = 0.1f,
264 float water_level = 0.01f,
265 float evap_rate = 0.01f);
268 int iterations = 100,
269 float c_capacity = 1.f,
270 float c_erosion = 0.1f,
271 float c_deposition = 0.1f,
272 float water_level = 0.01f,
273 float evap_rate = 0.01f);
309 Array *p_bedrock =
nullptr,
310 Array *p_moisture_map =
nullptr,
311 Array *p_erosion_map =
nullptr,
312 Array *p_deposition_map =
nullptr,
313 float c_capacity = 10.f,
314 float c_erosion = 0.05f,
315 float c_deposition = 0.05f,
316 float c_inertia = 0.3f,
317 float drag_rate = 0.001f,
318 float evap_rate = 0.001f,
319 bool post_filtering =
false);
324 Array *p_bedrock =
nullptr,
325 Array *p_moisture_map =
nullptr,
326 Array *p_erosion_map =
nullptr,
327 Array *p_deposition_map =
nullptr,
328 float c_capacity = 10.f,
329 float c_erosion = 0.05f,
330 float c_deposition = 0.05f,
331 float c_inertia = 0.3f,
332 float drag_rate = 0.001f,
333 float evap_rate = 0.001f,
334 bool post_filtering =
false);
370 float particle_density,
372 Array *p_bedrock =
nullptr,
373 Array *p_moisture_map =
nullptr,
374 Array *p_erosion_map =
nullptr,
375 Array *p_deposition_map =
nullptr,
376 float c_capacity = 10.f,
377 float c_erosion = 0.05f,
378 float c_deposition = 0.01f,
379 float c_inertia = 0.3f,
380 float drag_rate = 0.01f,
381 float evap_rate = 0.001f,
382 int pyramid_finest_level = 0);
435 float ridge_wavelength,
436 float ridge_scaling = 0.1f,
439 float noise_ratio = 0.2f,
440 int prefilter_ir = -1,
441 float density_factor = 1.f,
442 float kernel_width_ratio = 2.f,
443 float phase_smoothing = 2.f,
444 float phase_noise_amp = M_PI,
445 bool reverse_phase =
false,
446 bool rotate90 =
false,
447 bool use_default_mask =
true,
448 float talus_mask = 0.f,
449 Array *p_mask =
nullptr,
450 Array *p_ridge_mask =
nullptr,
484 Array *p_bedrock =
nullptr,
485 Array *p_moisture_map =
nullptr,
486 Array *p_erosion_map =
nullptr,
488 float clipping_ratio = 10.f);
494 Array *p_bedrock =
nullptr,
495 Array *p_moisture_map =
nullptr,
496 Array *p_erosion_map =
nullptr,
498 float clipping_ratio = 10.f);
535 int upscaling_levels = 1,
536 float persistence = 1.f,
538 float clipping_ratio = 10.f);
578 int upscaling_levels = 1,
579 float persistence = 1.f,
581 float clipping_ratio = 10.f);
624 int deposition_ir = 32,
625 float deposition_scale_ratio = 1.f,
626 float gradient_power = 0.8f,
627 float gradient_scaling_ratio = 1.f,
628 int gradient_prefilter_ir = 16,
629 float saturation_ratio = 1.f,
630 Array *p_bedrock =
nullptr,
631 Array *p_moisture_map =
nullptr,
632 Array *p_erosion_map =
nullptr,
633 Array *p_deposition_map =
nullptr,
634 Array *p_flow_map =
nullptr);
640 int deposition_ir = 32,
641 float deposition_scale_ratio = 1.f,
642 float gradient_power = 0.8f,
643 float gradient_scaling_ratio = 1.f,
644 int gradient_prefilter_ir = 16,
645 float saturation_ratio = 1.f,
646 Array *p_bedrock =
nullptr,
647 Array *p_moisture_map =
nullptr,
648 Array *p_erosion_map =
nullptr,
649 Array *p_deposition_map =
nullptr,
650 Array *p_flow_map =
nullptr);
683 Array *p_bedrock =
nullptr,
684 Array *p_moisture_map =
nullptr,
685 Array *p_erosion_map =
nullptr,
686 Array *p_deposition_map =
nullptr,
687 float water_height = 0.1f,
688 float c_capacity = 0.1f,
689 float c_erosion = 0.05f,
690 float c_deposition = 0.05f,
691 float rain_rate = 0.f,
692 float evap_rate = 0.01f);
696 Array *p_bedrock =
nullptr,
697 Array *p_moisture_map =
nullptr,
698 Array *p_erosion_map =
nullptr,
699 Array *p_deposition_map =
nullptr,
700 float water_height = 0.1f,
701 float c_capacity = 0.1f,
702 float c_erosion = 0.05f,
703 float c_deposition = 0.05f,
704 float rain_rate = 0.f,
705 float evap_rate = 0.01f);
732 Array *p_deposition_map =
nullptr,
733 float max_deposition = 0.01,
735 int thermal_subiterations = 10);
739 Array *p_deposition_map =
nullptr,
740 float max_deposition = 0.01,
742 int thermal_subiterations = 10);
772 Array *p_spawning_map =
nullptr,
773 Array *p_deposition_map =
nullptr,
774 float particle_initial_sediment = 0.1f,
775 float deposition_velocity_limit = 0.01f,
776 float drag_rate = 0.001f);
782 Array *p_spawning_map =
nullptr,
783 Array *p_deposition_map =
nullptr,
784 float particle_initial_sediment = 0.1f,
785 float deposition_velocity_limit = 0.01f,
786 float drag_rate = 0.001f);
789 const Array &talus_layer,
790 const Array &talus_upper_limit,
792 bool apply_post_filter =
true,
793 Array *p_deposition_map =
nullptr);
816 std::vector<float> hs,
817 std::vector<float> gamma,
818 Array *p_noise =
nullptr);
821 std::vector<float> hs,
822 std::vector<float> gamma,
823 Array *p_noise =
nullptr);
826 std::vector<float> hs,
828 Array *p_noise =
nullptr);
838 float mixing_gain_factor = 1.f,
839 Array *p_noise =
nullptr,
869 std::vector<int> n_strata,
870 std::vector<float> strata_noise,
871 std::vector<float> gamma_list,
872 std::vector<float> gamma_noise,
874 Array *p_mask =
nullptr,
875 Array *p_noise =
nullptr);
899 std::vector<float> hs,
900 std::vector<float> gamma,
903 Array *p_noise =
nullptr);
906 std::vector<float> hs,
907 std::vector<float> gamma,
910 Array *p_noise =
nullptr);
935 Array *p_bedrock =
nullptr,
936 Array *p_deposition_map =
nullptr);
941 Array *p_bedrock =
nullptr,
942 Array *p_deposition_map =
nullptr);
947 Array *p_bedrock =
nullptr,
948 Array *p_deposition_map =
nullptr);
974 Array *p_deposition_map =
nullptr);
979 Array *p_deposition_map =
nullptr);
985 Array *p_deposition_map =
nullptr);
1006 const Array &bedrock,
1007 int iterations = 10,
1008 int post_filter_ir = 1);
1012 int iterations = 10,
1013 int post_filter_ir = 1);
1036 int iterations = 10,
1037 Array *p_bedrock =
nullptr,
1038 Array *p_deposition_map =
nullptr);
1052void thermal_rib(Array &z,
int iterations, Array *p_bedrock =
nullptr);
1079 int iterations = 10,
1080 float intensity = 0.001f);
1085 int iterations = 10,
1086 float intensity = 0.001f);
1111 int iterations = 10,
1112 float intensity = 0.001f);
1117 int iterations = 10,
1118 float intensity = 0.001f);
1129 Array *p_bedrock =
nullptr,
1130 Array *p_moisture_map =
nullptr,
1131 Array *p_erosion_map =
nullptr,
1132 Array *p_deposition_map =
nullptr,
1133 float c_capacity = 10.f,
1134 float c_erosion = 0.05f,
1135 float c_deposition = 0.05f,
1136 float c_inertia = 0.3f,
1137 float drag_rate = 0.001f,
1138 float evap_rate = 0.001f,
1139 bool post_filtering =
false);
1146 Array *p_bedrock =
nullptr,
1147 Array *p_moisture_map =
nullptr,
1148 Array *p_erosion_map =
nullptr,
1149 Array *p_deposition_map =
nullptr,
1150 float c_capacity = 10.f,
1151 float c_erosion = 0.05f,
1152 float c_deposition = 0.05f,
1153 float c_inertia = 0.3f,
1154 float drag_rate = 0.001f,
1155 float evap_rate = 0.001f,
1156 bool post_filtering =
false);
1207 float c_erosion = 1.f,
1208 float c_thermal = 0.1f,
1209 float c_deposition = 0.2f,
1210 float flow_acc_exponent = 0.8f,
1211 float flow_acc_exponent_depo = 0.8f,
1212 float flow_routing_exponent = 1.3f,
1213 float thermal_weight = 1.5f,
1214 float deposition_weight = 2.5f,
1215 Array *p_flow =
nullptr);
1221 float c_erosion = 1.f,
1222 float c_thermal = 0.1f,
1223 float c_deposition = 0.2f,
1224 float flow_acc_exponent = 0.8f,
1225 float flow_acc_exponent_depo = 0.8f,
1226 float flow_routing_exponent = 1.3f,
1227 float thermal_weight = 1.5f,
1228 float deposition_weight = 2.5f,
1229 Array *p_flow =
nullptr);
1235 int deposition_ir = 32,
1236 float deposition_scale_ratio = 1.f,
1237 float gradient_power = 0.8f,
1238 float gradient_scaling_ratio = 1.f,
1239 int gradient_prefilter_ir = 16,
1240 float saturation_ratio = 1.f,
1241 Array *p_bedrock =
nullptr,
1242 Array *p_moisture_map =
nullptr,
1243 Array *p_erosion_map =
nullptr,
1244 Array *p_deposition_map =
nullptr,
1245 Array *p_flow_map =
nullptr);
1251 int deposition_ir = 32,
1252 float deposition_scale_ratio = 1.f,
1253 float gradient_power = 0.8f,
1254 float gradient_scaling_ratio = 1.f,
1255 int gradient_prefilter_ir = 16,
1256 float saturation_ratio = 1.f,
1257 Array *p_bedrock =
nullptr,
1258 Array *p_moisture_map =
nullptr,
1259 Array *p_erosion_map =
nullptr,
1260 Array *p_deposition_map =
nullptr,
1261 Array *p_flow_map =
nullptr);
1266 int iterations = 10,
1267 Array *p_bedrock =
nullptr,
1268 Array *p_deposition_map =
nullptr);
1274 int iterations = 10,
1275 Array *p_bedrock =
nullptr,
1276 Array *p_deposition_map =
nullptr);
1281 int iterations = 10,
1282 Array *p_bedrock =
nullptr,
1283 Array *p_deposition_map =
nullptr);
1288 int iterations = 10,
1289 Array *p_deposition_map =
nullptr);
1295 int iterations = 10,
1296 Array *p_deposition_map =
nullptr);
1301 int iterations = 10,
1302 Array *p_deposition_map =
nullptr);
1321void thermal_inflate(Array &z,
const Array &talus,
int iterations = 10);
1324 const Array *p_mask,
1326 int iterations = 10);
1329void thermal_rib(Array &z,
int iterations, Array *p_bedrock =
nullptr);
1352 int iterations = 10,
1353 Array *p_deposition_map =
nullptr);
1356 const Array *p_mask,
1358 int iterations = 10,
1359 Array *p_deposition_map =
nullptr);
1385 int iterations = 10,
1386 bool talus_constraint =
true,
1387 Array *p_deposition_map =
nullptr);
1390 const Array *p_mask,
1393 int iterations = 10,
1394 bool talus_constraint =
true,
1395 Array *p_deposition_map =
nullptr);
Declaration of the Array class for 2D floating-point arrays with various mathematical operations and ...
unsigned int uint
Definition array.hpp:14
Definition blending.hpp:151
void thermal_ridge(Array &z, const Array &talus, int iterations=10, Array *p_deposition_map=nullptr)
Apply thermal weathering erosion to give a ridge like effect.
Definition thermal_gpu.cpp:207
void thermal(Array &z, const Array &talus, int iterations=10, Array *p_bedrock=nullptr, Array *p_deposition_map=nullptr)
See hmap::thermal.
Definition thermal_gpu.cpp:13
void thermal_auto_bedrock(Array &z, const Array &talus, int iterations=10, Array *p_deposition_map=nullptr)
See hmap::thermal_auto_bedrock.
Definition thermal_gpu.cpp:97
void hydraulic_stream_log(Array &z, float c_erosion, float talus_ref, int deposition_ir=32, float deposition_scale_ratio=1.f, float gradient_power=0.8f, float gradient_scaling_ratio=1.f, int gradient_prefilter_ir=16, float saturation_ratio=1.f, Array *p_bedrock=nullptr, Array *p_moisture_map=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, Array *p_flow_map=nullptr)
See hmap::hydraulic_stream_log.
Definition hydraulic_stream_gpu.cpp:17
void hydraulic_particle(Array &z, int nparticles, int seed, Array *p_bedrock=nullptr, Array *p_moisture_map=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, float c_capacity=10.f, float c_erosion=0.05f, float c_deposition=0.05f, float c_inertia=0.3f, float drag_rate=0.001f, float evap_rate=0.001f, bool post_filtering=false)
See hmap::hydraulic_particle.
Definition erosion_gpu.cpp:12
void thermal_scree(Array &z, const Array &talus, const Array &zmax, int iterations=10, bool talus_constraint=true, Array *p_deposition_map=nullptr)
Performs thermal scree erosion on a heightmap.
Definition thermal_gpu.cpp:249
void hydraulic_schott(Array &z, int iterations, const Array &talus, float c_erosion=1.f, float c_thermal=0.1f, float c_deposition=0.2f, float flow_acc_exponent=0.8f, float flow_acc_exponent_depo=0.8f, float flow_routing_exponent=1.3f, float thermal_weight=1.5f, float deposition_weight=2.5f, Array *p_flow=nullptr)
Simulates hydraulic erosion and deposition on a heightmap using the Schott method.
Definition hydraulic_schott_gpu.cpp:10
void thermal_inflate(Array &z, const Array &talus, int iterations=10)
Apply thermal weathering erosion to give a scree like effect.
Definition thermal_gpu.cpp:156
void thermal_rib(Array &z, int iterations, Array *p_bedrock=nullptr)
See hmap::thermal_rib.
Definition thermal_gpu.cpp:189
Definition algebra.hpp:28
void stratify_oblique(Array &z, Array *p_mask, std::vector< float > hs, std::vector< float > gamma, float talus, float angle, Array *p_noise=nullptr)
Stratify the heightmap by creating a series of oblique layers with elevations corrected by a gamma fa...
Definition stratify.cpp:241
void thermal_olsen(Array &z, const Array &talus, int iterations=10, Array *p_bedrock=nullptr, Array *p_deposition_map=nullptr)
Apply thermal weathering erosion.
Definition thermal_olsen.cpp:23
void hydraulic_blur(Array &z, float radius, float vmax, float k_smoothing=0.1f)
Apply cell-based hydraulic erosion using a nonlinear diffusion model.
Definition hydraulic_blur.cpp:13
ErosionProfile
Procedural erosion angular profile type.
Definition erosion.hpp:42
@ SAW_SMOOTH
Definition erosion.hpp:45
@ TRIANGLE_GRENIER
Definition erosion.hpp:48
@ SQUARE_SMOOTH
Definition erosion.hpp:47
@ SAW_SHARP
Definition erosion.hpp:44
@ TRIANGLE_SHARP
Definition erosion.hpp:49
@ SHARP_VALLEYS
Definition erosion.hpp:46
@ TRIANGLE_SMOOTH
Definition erosion.hpp:50
@ COSINE
Definition erosion.hpp:43
void sediment_deposition(Array &z, Array *p_mask, const Array &talus, Array *p_deposition_map=nullptr, float max_deposition=0.01, int iterations=5, int thermal_subiterations=10)
Perform sediment deposition combined with thermal erosion.
Definition deposition.cpp:47
void hydraulic_stream_log(Array &z, float c_erosion, float talus_ref, int deposition_ir=32, float deposition_scale_ratio=1.f, float gradient_power=0.8f, float gradient_scaling_ratio=1.f, int gradient_prefilter_ir=16, float saturation_ratio=1.f, Array *p_bedrock=nullptr, Array *p_moisture_map=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, Array *p_flow_map=nullptr)
Apply hydraulic erosion based on a flow accumulation map, alternative formulation.
Definition hydraulic_stream.cpp:100
void thermal_rib(Array &z, int iterations, Array *p_bedrock=nullptr)
Apply thermal erosion using a 'rib' algorithm (taken from Geomorph).
Definition thermal_rib.cpp:17
void hydraulic_musgrave(Array &z, Array &moisture_map, int iterations=100, float c_capacity=1.f, float c_erosion=0.1f, float c_deposition=0.1f, float water_level=0.01f, float evap_rate=0.01f)
Apply cell-based hydraulic erosion/deposition of Musgrave et al. (1989).
Definition hydraulic_musgrave.cpp:31
void thermal_flatten(Array &z, const Array &talus, const Array &bedrock, int iterations=10, int post_filter_ir=1)
Apply modified thermal weathering of Olsen.
Definition thermal_flatten.cpp:22
void hydraulic_stream_upscale_amplification(Array &z, float c_erosion, float talus_ref, int upscaling_levels=1, float persistence=1.f, int ir=1, float clipping_ratio=10.f)
Applies hydraulic erosion with upscaling amplification.
Definition hydraulic_stream_upscale_amplification.cpp:17
void hydraulic_diffusion(Array &z, float c_diffusion, float talus, int iterations)
Apply cell-based hydraulic erosion using a nonlinear diffusion model.
Definition hydraulic_diffusion.cpp:17
void stratify_multiscale(Array &z, float zmin, float zmax, std::vector< int > n_strata, std::vector< float > strata_noise, std::vector< float > gamma_list, std::vector< float > gamma_noise, uint seed, Array *p_mask=nullptr, Array *p_noise=nullptr)
Stratify the heightmap by creating a multiscale series of layers with elevations corrected by a gamma...
Definition stratify.cpp:62
void hydraulic_particle(Array &z, Array *p_mask, int nparticles, int seed, Array *p_bedrock=nullptr, Array *p_moisture_map=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, float c_capacity=10.f, float c_erosion=0.05f, float c_deposition=0.05f, float c_inertia=0.3f, float drag_rate=0.001f, float evap_rate=0.001f, bool post_filtering=false)
Apply hydraulic erosion using a particle based procedure.
Definition hydraulic_particle.cpp:184
void sediment_layer(Array &z, const Array &talus_layer, const Array &talus_upper_limit, int iterations, bool apply_post_filter=true, Array *p_deposition_map=nullptr)
Definition deposition.cpp:209
void depression_filling(Array &z, int iterations=1000, float epsilon=1e-4f)
Fill the depressions of the heightmap using the Planchon-Darboux algorithm.
Definition depression_filling.cpp:23
void hydraulic_vpipes(Array &z, Array *p_mask, int iterations, Array *p_bedrock=nullptr, Array *p_moisture_map=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, float water_height=0.1f, float c_capacity=0.1f, float c_erosion=0.05f, float c_deposition=0.05f, float rain_rate=0.f, float evap_rate=0.01f)
Apply hydraulic erosion using the 'virtual pipes' algorithm.
Definition hydraulic_vpipes.cpp:289
float angle(const Point &p1, const Point &p2)
Computes the angle between two points relative to the x-axis.
Definition points.cpp:42
void hydraulic_particle_multiscale(Array &z, float particle_density, int seed, Array *p_bedrock=nullptr, Array *p_moisture_map=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, float c_capacity=10.f, float c_erosion=0.05f, float c_deposition=0.01f, float c_inertia=0.3f, float drag_rate=0.01f, float evap_rate=0.001f, int pyramid_finest_level=0)
Apply hydraulic erosion using a particle based procedure, using a pyramid decomposition to allow a mu...
Definition hydraulic_particle_multiscale.cpp:17
void thermal_schott(Array &z, const Array &talus, int iterations=10, float intensity=0.001f)
Applies the thermal erosion process to an array of elevation values.
Definition thermal_schott.cpp:24
void thermal(Array &z, Array *p_mask, const Array &talus, int iterations=10, Array *p_bedrock=nullptr, Array *p_deposition_map=nullptr)
Apply thermal weathering erosion.
Definition thermal.cpp:174
void stratify(Array &z, Array *p_mask, std::vector< float > hs, std::vector< float > gamma, Array *p_noise=nullptr)
Stratify the heightmap by creating a series of layers with elevations corrected by a gamma factor.
Definition stratify.cpp:46
void hydraulic_algebric(Array &z, Array *p_mask, float talus_ref, int ir, Array *p_bedrock=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, float c_erosion=0.05f, float c_deposition=0.05f, int iterations=1)
Apply an algerbic formula based on the local gradient to perform erosion/deposition.
Definition hydraulic_algebric.cpp:73
void thermal_auto_bedrock(Array &z, const Array &talus, int iterations=10, Array *p_deposition_map=nullptr)
Apply thermal weathering erosion with automatic determination of the bedrock.
Definition thermal.cpp:206
void hydraulic_stream(Array &z, float c_erosion, float talus_ref, Array *p_bedrock=nullptr, Array *p_moisture_map=nullptr, Array *p_erosion_map=nullptr, int ir=1, float clipping_ratio=10.f)
Apply hydraulic erosion based on a flow accumulation map.
Definition hydraulic_stream.cpp:20
void hydraulic_benes(Array &z, Array *p_mask, int iterations=50, Array *p_bedrock=nullptr, Array *p_moisture_map=nullptr, Array *p_erosion_map=nullptr, Array *p_deposition_map=nullptr, float c_capacity=40.f, float c_erosion=0.2f, float c_deposition=0.8f, float water_level=0.005f, float evap_rate=0.01f, float rain_rate=0.5f)
Apply cell-based hydraulic erosion/deposition based on Benes et al. procedure.
Definition hydraulic_benes.cpp:207
void sediment_deposition_particle(Array &z, Array *p_mask, int nparticles, int ir, int seed=1, Array *p_spawning_map=nullptr, Array *p_deposition_map=nullptr, float particle_initial_sediment=0.1f, float deposition_velocity_limit=0.01f, float drag_rate=0.001f)
Definition deposition.cpp:172
void hydraulic_procedural(Array &z, uint seed, float ridge_wavelength, float ridge_scaling=0.1f, ErosionProfile erosion_profile=ErosionProfile::TRIANGLE_SMOOTH, float delta=0.02f, float noise_ratio=0.2f, int prefilter_ir=-1, float density_factor=1.f, float kernel_width_ratio=2.f, float phase_smoothing=2.f, float phase_noise_amp=M_PI, bool reverse_phase=false, bool rotate90=false, bool use_default_mask=true, float talus_mask=0.f, Array *p_mask=nullptr, Array *p_ridge_mask=nullptr, float vmin=0.f, float vmax=-1.f)
Generates a procedurally eroded terrain using hydraulic erosion and ridge generation techniques.
Definition hydraulic_procedural.cpp:148
void erosion_maps(Array &z_before, Array &z_after, Array &erosion_map, Array &deposition_map, float tolerance=0.f)
Definition erosion_maps.cpp:16