|
Array | hmap::dendry (Vec2< int > shape, Vec2< float > kw, uint seed, Array &control_function, float eps=0.05, int resolution=1, float displacement=0.075, int primitives_resolution_steps=3, float slope_power=2.f, float noise_amplitude_proportion=0.01, bool add_control_function=true, float control_function_overlap=0.5f, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr, const Array *p_stretching=nullptr, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f}, int subsampling=1) |
| Dendry is a locally computable procedural function that generates branching patterns at various scales (see [Gaillard2019]).
|
|
Array | hmap::dendry (Vec2< int > shape, Vec2< float > kw, uint seed, NoiseFunction &noise_function, float noise_function_offset=0.f, float noise_function_scaling=1.f, float eps=0.05, int resolution=1, float displacement=0.075, int primitives_resolution_steps=3, float slope_power=2.f, float noise_amplitude_proportion=0.01, bool add_control_function=true, float control_function_overlap=0.5f, const Array *p_noise_x=nullptr, const Array *p_noise_y=nullptr, const Array *p_stretching=nullptr, Vec4< float > bbox={0.f, 1.f, 0.f, 1.f}) |
|