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HighMap library (C++)
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This is the complete list of members for hmap::VirtualTexture, including all inherited members.
| bbox | hmap::VirtualTexture | |
| channel(int c) | hmap::VirtualTexture | |
| channel(int c) const | hmap::VirtualTexture | |
| channels() const | hmap::VirtualTexture | |
| channels_ptr() | hmap::VirtualTexture | |
| channels_ptr() const | hmap::VirtualTexture | |
| copy_from(VirtualTexture &src, const ComputeMode &cm) | hmap::VirtualTexture | |
| fill(float value, const ComputeMode &cm) | hmap::VirtualTexture | |
| fill(int c, float value, const ComputeMode &cm) | hmap::VirtualTexture | |
| from_arrays(const std::vector< const Array * > &p_arrays, const ComputeMode &cm) | hmap::VirtualTexture | |
| get_arrays() | hmap::VirtualTexture | |
| halo | hmap::VirtualTexture | |
| shape | hmap::VirtualTexture | |
| tile_shape | hmap::VirtualTexture | |
| to_img_8bit(const glm::ivec2 &img_shape, const ComputeMode &c, bool flip_y=false) const | hmap::VirtualTexture | |
| to_png(const glm::ivec2 &array_shape, const std::string &fname, const ComputeMode &cm, int depth=CV_8U) const | hmap::VirtualTexture | |
| to_png(const std::string &fname, const ComputeMode &cm, int depth=CV_8U) const | hmap::VirtualTexture | |
| to_tensor(const glm::ivec2 &img_shape, const ComputeMode &cm) const | hmap::VirtualTexture | |
| VirtualTexture()=default | hmap::VirtualTexture | |
| VirtualTexture(glm::ivec2 shape, glm::vec4 bbox, glm::ivec2 tile_shape, int halo, int channels, std::unique_ptr< TileStorage > storage_proto) | hmap::VirtualTexture | |
| VirtualTexture(glm::ivec2 shape, glm::vec4 bbox, glm::ivec2 tile_shape, int halo, int channels, StorageMode storage_mode) | hmap::VirtualTexture | |
| VirtualTexture(glm::ivec2 shape, glm::ivec2 tile_shape, int halo, int channels, StorageMode storage_mode) | hmap::VirtualTexture |