HighMap library (C++)
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hmap::VirtualTexture Member List

This is the complete list of members for hmap::VirtualTexture, including all inherited members.

bboxhmap::VirtualTexture
channel(int c)hmap::VirtualTexture
channel(int c) consthmap::VirtualTexture
channels() consthmap::VirtualTexture
channels_ptr()hmap::VirtualTexture
channels_ptr() consthmap::VirtualTexture
copy_from(VirtualTexture &src, const ComputeMode &cm)hmap::VirtualTexture
fill(float value, const ComputeMode &cm)hmap::VirtualTexture
fill(int c, float value, const ComputeMode &cm)hmap::VirtualTexture
from_arrays(const std::vector< const Array * > &p_arrays, const ComputeMode &cm)hmap::VirtualTexture
get_arrays()hmap::VirtualTexture
halohmap::VirtualTexture
shapehmap::VirtualTexture
tile_shapehmap::VirtualTexture
to_img_8bit(const glm::ivec2 &img_shape, const ComputeMode &c, bool flip_y=false) consthmap::VirtualTexture
to_png(const glm::ivec2 &array_shape, const std::string &fname, const ComputeMode &cm, int depth=CV_8U) consthmap::VirtualTexture
to_png(const std::string &fname, const ComputeMode &cm, int depth=CV_8U) consthmap::VirtualTexture
to_tensor(const glm::ivec2 &img_shape, const ComputeMode &cm) consthmap::VirtualTexture
VirtualTexture()=defaulthmap::VirtualTexture
VirtualTexture(glm::ivec2 shape, glm::vec4 bbox, glm::ivec2 tile_shape, int halo, int channels, std::unique_ptr< TileStorage > storage_proto)hmap::VirtualTexture
VirtualTexture(glm::ivec2 shape, glm::vec4 bbox, glm::ivec2 tile_shape, int halo, int channels, StorageMode storage_mode)hmap::VirtualTexture
VirtualTexture(glm::ivec2 shape, glm::ivec2 tile_shape, int halo, int channels, StorageMode storage_mode)hmap::VirtualTexture